# SetRequestedResolution *in [Lib.render.shading](README.md)* Set the requested resolution (similar to the Resolution drop-down of the output windows). Please be sure to understand how Tooll handles resolutions before using this operator. Check the tutorial linked below. Also see: [RequestedResolution] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Texture** (Texture2D) | — | | **Resolution** (Int2) | Enforces a new resolution if both of these are greater than 1. | | **ScaleResolution** (Single) | An optional scaling factor that is applied to either the original or the new requested resolution. | ## Outputs | Name | Type | |---|---| | **Result** | T3.Core.DataTypes.Texture2D |