# ProjectLight *in [Lib.render.postfx](README.md)* Renders light "godrays" from a projected image into a scene casting nice shadows. It's a post render effect rendering an image and a shadow pass and combining it while applying some colors parameters. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Scene** (Command Required) | — | | **ViewCamReference** (Object Required) | — | | **Image** (Texture2D Relevant) | — | | **ProjectorType** (Int32) | — | | **Position** (Vector3) | — | | **Target** (Vector3) | — | | **Scale** (Single) | — | | **Roll** (Single) | — | | **LightColor** (Vector4) | — | | **RayIntensity** (Single) | — | | **RaysDecay** (Single) | — | | **StepCount** (Int32) | — | | **AmbientColor** (Vector4) | — | | **SurfaceIntensity** (Single) | — | | **ShadowResolution** (Int32) | — | | **ShadowBias** (Single) | — | | **ShadowForm** (Single) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Texture2D |