# ShiftCamera *in [Lib.render.camera](README.md)* Shifts the clip space of the current context projection matrix. This might be useful for the implementation of obscure rendering tricks. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command Required) | — | | **Translation** (Vector3) | — | | **Scale** (Vector3) | — | | **UniformScale** (Single) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |