# ReuseCamera *in [Lib.render.camera](README.md)* Set the projection matrix to the properties provided by another camera. This can be helpful for reusing an animated [Camera] for several [RenderTarget]s. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command Required) | — | | **CameraReference** (Object Required) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |