# CameraWithRotation *in [Lib.render.camera](README.md)* An alternative camera operator ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command Required) | — | | **Position** (Vector3) | — | | **RotationMode** (Int32) | — | | **Rotation** (Vector3) | — | | **RotationFactor** (Vector3) | — | | **RotationOffset2** (Vector3) | — | | **FOV** (Single) | — | | **RotationQuaternion** (Vector4) | — | | **PositionOffset** (Vector3) | — | | **AlsoOffsetTarget** (Boolean) | — | | **RotationOffset** (Vector3) | — | | **LensShift** (Vector2) | — | | **ClipPlanes** (Vector2) | — | | **AspectRatio** (Single) | — | | **Up** (Vector3) | — | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command | | **Reference** | System.Object |