# Camera *in [Lib.render.camera](README.md)* Sets the camera for the subgraph. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Command** (Command Required) | — | | **Position** (Vector3) | X (-left / +right), Y (-down / +up), Z (-forward / +backwards) coordinates of the current view position.

The default z-position is 2.41 behind the centered scene origin so that a [Layer2d] with a size of 2 precisely fills the screen height for a Field of View (FOV) of 45°. | | **Target** (Vector3) | The view target of the camera. The line between the Position and the Target defines the view direction. | | **FieldOfView** (Single) | Defines the field of view (FOV) or focal length of the camera in degrees | | **Roll** (Single) | Rotates the camera right/left | | **PositionOffset** (Vector3) | — | | **AlsoOffsetTarget** (Boolean) | — | | **RotationOffset** (Vector3) | — | | **LensShift** (Vector2) | — | | **ClipPlanes** (Vector2) | Defines the start and end of the area in which objects are rendered by the camera. | | **AspectRatio** (Single) | Enforce a fixed aspect ratio for the camera view.
For values smaller or equal to 0 this setting is ignored and the current view's aspect ratio is automatically used. When setting this parameter to a positive window, the content gets stretched with the aspect of the output window. | | **Up** (Vector3) | Defines a helping vector to control the rotation of the camera. If the view direction approaches the Up-Vector, camera motion becomes unstable because of gimbal lock.

This needs to be adjusted in cases where the camera needs to point directly up or down. | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command | | **Reference** | System.Object |