# DrawScreenQuad *in [Lib.render.basic](README.md)* Renders a rectangle that is locked to the camera view and automatically adjusts to the right image aspect ratio. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Texture** (Texture2D Relevant) | — | | **Color** (Vector4) | Selects a color which will be multiplied with the incoming image. | | **Width** (Single) | Multiplier for Width | | **Height** (Single) | Multiplier for Height | | **BlendMode** (Int32) | Selects the Blend mode | | **EnableDepthTest** (Boolean) | This defines whether the Quad covers itself or is covered by or covers other meshes. | | **EnableDepthWrite** (Boolean) | This defines whether the Quad covers itself or is covered by or covers other meshes. | | **Position** (Vector2) | Manipulates the position of the Quad
X = Right / Left
Y = Up / Down | | **Filter** (Filter) | Selects which Filter is used for rendering the incoming texture | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.Command |