# GetScreenPos *in [Lib.render.analyze](README.md)* Returns the given position in screen space coordinates. This can be useful to attach labels or annotations to objects rendered by a camera. Please check out the example. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **LocalPosition** (Vector3) | Optional offset to the converted position | | **SetDepthToZero** (Boolean) | Sets the z-component of the view space coordinate to z.
In most cases, this is what you want for using directly as screen space position. | ## Outputs | Name | Type | |---|---| | **UpdateCommand** | T3.Core.DataTypes.Command | | **Position** | System.Numerics.Vector3 |