# SnapPointsToGrid *in [Lib.point.transform](README.md)* Rounds (floors) the position of points onto a grid, i.e., snaps them to the position of a grid. This can be useful to debug compute shader effects that rely on a spatial grid. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Points** (BufferWithViews Required) | — | | **Amount** (Single) | — | | **AmountFactor** (Int32) | — | | **Mode** (Int32) | — | | **GridScale** (Single) | — | | **GridStretch** (Vector3) | — | | **Offset** (Vector3) | — | | **Scatter** (Single) | — | | **BiasAndGain** (Vector2) | — | | **UseWAsWeight** (Boolean) | This is parameter has been deprecated and is only here for reference. | | **UseSelection** (Boolean) | This is parameter has been deprecated and is only here for reference. | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.BufferWithViews |