# SamplePointSimAttributes *in [Lib.point.sim](README.md)* Affects a point simulation by sampling a 2D texture. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **GPoints** (BufferWithViews Required) | — | | **Brightness** (Int32) | — | | **BrightnessFactor** (Single) | — | | **BrightnessOffset** (Single) | — | | **Red** (Int32) | — | | **RedFactor** (Single) | — | | **RedOffset** (Single) | — | | **Green** (Int32) | — | | **GreenFactor** (Single) | — | | **GreenOffset** (Single) | — | | **Blue** (Int32) | — | | **BlueFactor** (Single) | — | | **BlueOffset** (Single) | — | | **Texture** (Texture2D Required) | — | | **Center** (Vector3) | — | | **TextureScale** (Vector2) | — | | **TextureRotate** (Vector3) | — | | **TextureMode** (TextureAddressMode) | — | | **Visibility** (GizmoVisibility) | — | ## Outputs | Name | Type | |---|---| | **OutBuffer** | T3.Core.DataTypes.BufferWithViews |