# MapPointAttributes *in [Lib.point.modify](README.md)* Sets the points attribute and color from input attributes. This can be very powerful to remap point attributes. Different modes allow you to... - distribute the curve range along all points - or use different mapping ranges. You can also connect a texture to provide an override for the curve. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Points** (BufferWithViews Required) | — | | **InputMode** (Int32) | Defines how the normalized input value is computed for each point.

- The default will use 0 for the first point and 1 for the last, interpolating between.
- F1 and F2 will use the point attributes. This can be very powerful, e.g., remap the age of particles to a color or size.
- Random will assign a random value between 0 and 1 for each point.
| | **Strength** (Single) | Defines how the effect is applied, with 0 effectively bypassing the effect.

Note the values below 0 or above 1 are allowed but might yield unpredictable effects. | | **StrengthFactor** (Int32) | — | | **Mapping** (Int32) | Allows the initial input value to be remapped.
Combining this with Range and Phase can be powerful to build transitions for animated effects. | | **Range** (Single) | Can rescale the input range. Smaller value will effectively narrow the range or increase the number of repetitions respectively. | | **Phase** (Single) | Allows the range to be shifted. This can be useful to build transitions or cycle through repetitive configurations. | | **WriteColor** (Int32) | Defines how the gradient colors are applied. | | **Gradient** (Gradient) | Defines the colors to be applied for remapped input range.

Tip: Try to use a HOLD interpolated gradient with Random input mode. | | **WriteTo** (Int32) | Defines to which attribute the result should be written. | | **WriteMode** (Int32) | Allow different configurations of how the new values should be applied. | | **MappingCurve** (Curve) | Defines the actual remapping curve.
Note that only the x-range between 0 and 1 is used. | | **ValueTexture** (Texture2D) | Allows overriding the curve with a texture. | ## Outputs | Name | Type | |---|---| | **Output** | T3.Core.DataTypes.BufferWithViews |