# LinearSamplePointAttributes *in [Lib.point.modify](README.md)* A variation of [SamplePointAttributes] that uses the point index instead of texture mapping. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **GPoints** (BufferWithViews Required) | — | | **Brightness** (Int32) | — | | **BrightnessFactor** (Single) | — | | **BrightnessOffset** (Single) | — | | **Red** (Int32) | — | | **RedFactor** (Single) | — | | **RedOffset** (Single) | — | | **Green** (Int32) | — | | **GreenFactor** (Single) | — | | **GreenOffset** (Single) | — | | **Blue** (Int32) | — | | **BlueFactor** (Single) | — | | **BlueOffset** (Single) | — | | **Mode** (Int32) | — | | **TranslationSpace** (Int32) | — | | **RotationSpace** (Int32) | — | | **Texture** (Texture2D Required) | — | | **Strength** (Single) | — | | **StrengthFactor** (Int32) | — | ## Outputs | Name | Type | |---|---| | **OutBuffer** | T3.Core.DataTypes.BufferWithViews |