# KeepInTextureArray *in [Lib.image.use](README.md)* Pick a single "slice" from a TextureArray ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **ArraySize** (Int32) | — | | **SourceTexture** (Texture2D) | — | | **TriggerWrite** (Boolean) | — | | **WriteIndex** (Int32) | — | | **ReadIndex** (Int32) | — | ## Outputs | Name | Type | |---|---| | **SelectedSlice** | T3.Core.DataTypes.Texture2D | | **TextureArray** | T3.Core.DataTypes.Texture2D |