# MakeTileableImageAdvanced *in [Lib.image.transform](README.md)* Makes an incoming image tileable based on linear edge falloff combined with a tweakable noise pattern that can also be animated. Useful to avoid visible repetitive patterns that can happen with the similar and simpler [MakeTileableImage]. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **ImageA** (Texture2D) | — | | **EdgeFallOff** (Single) | Defines the size / length of the transition | | **TilingMode** (Int32) | Defines how the image is tiled:

0 = No Tiling
1 = horizontal tiling only
2 = vertical tiling only
3 = vertical and horizontal tiling | | **AddNoiseToTransition** (Boolean) | Enables / disables a noise pattern in the transition | | **FadeOut** (Single) | Defines the subtlety / how intense the noise pattern is shown in the tiling. | | **Scale** (Single) | Defines the size of the noise pattern | | **Phase** (Single) | Can be used to randomly change the noise pattern.
Can also be animated (for example with [Time]...) | ## Outputs | Name | Type | |---|---| | **Selected** | T3.Core.DataTypes.Texture2D |