# MakeTileableImageAdvanced
*in [Lib.image.transform](README.md)*
Makes an incoming image tileable based on linear edge falloff combined with a tweakable noise pattern that can also be animated.
Useful to avoid visible repetitive patterns that can happen with the similar and simpler [MakeTileableImage].
## Input Parameters
| Name (Relevancy & Type) | Description |
|---|---|
| **ImageA** (Texture2D) | — |
| **EdgeFallOff** (Single) | Defines the size / length of the transition |
| **TilingMode** (Int32) | Defines how the image is tiled:
0 = No Tiling
1 = horizontal tiling only
2 = vertical tiling only
3 = vertical and horizontal tiling |
| **AddNoiseToTransition** (Boolean) | Enables / disables a noise pattern in the transition |
| **FadeOut** (Single) | Defines the subtlety / how intense the noise pattern is shown in the tiling. |
| **Scale** (Single) | Defines the size of the noise pattern |
| **Phase** (Single) | Can be used to randomly change the noise pattern.
Can also be animated (for example with [Time]...) |
## Outputs
| Name | Type |
|---|---|
| **Selected** | T3.Core.DataTypes.Texture2D |