# MakeTileableImage *in [Lib.image.transform](README.md)* Makes an incoming image tileable based on linear edge Falloff. This can be used to repeat an imported or generated texture infinitely without any obviously visible borders. Also see [MakeTileableImageAdvanced] for a version with more options. ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **ImageA** (Texture2D) | — | | **EdgeFallOff** (Single) | Defines the length / size of the transition | | **TilingMode** (Int32) | Defines how the image is tiled:

0 = No Tiling
1 = horizontal tiling only
2 = vertical tiling only
3 = Vertical and horizontal tiling | | **IsEnabled** (Boolean) | — | ## Outputs | Name | Type | |---|---| | **Selected** | T3.Core.DataTypes.Texture2D |