chore: import upstream snapshot with attribution
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# DrawScreenQuadAdvanced
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*in [Lib.render.basic](README.md)*
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Just like DrawScreecQuad but with Depth and Normal buffer support for special FX.
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## Input Parameters
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| Name (Relevancy & Type) | Description |
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|---|---|
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| **Texture** (Texture2D Relevant) | — |
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| **Color** (Vector4) | Selects a color which will be multiplied with the incoming image. |
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| **Width** (Single) | Multiplier for Width |
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| **Height** (Single) | Multiplier for Height |
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| **BlendMode** (Int32) | Selects the Blend mode |
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| **EnableDepthTest** (Boolean) | This defines whether the Quad covers itself or is covered by or covers other meshes. |
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| **EnableDepthWrite** (Boolean) | This defines whether the Quad covers itself or is covered by or covers other meshes. |
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| **Position** (Vector2) | Manipulates the position of the Quad<br/>X = Right / Left<br/>Y = Up / Down |
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| **Filter** (Filter) | Selects which Filter is used for rendering the incoming texture |
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| **DepthBuffer** (Texture2D) | — |
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## Outputs
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| Name | Type |
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|---|---|
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| **Output** | T3.Core.DataTypes.Command |
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