Files
2026-07-13 13:15:05 +08:00

48 lines
1.5 KiB
C#

using T3.Core.Utils.Geometry;
namespace Lib.render.@_;
[Guid("195afff5-13f6-4c5d-af49-655a4f92c2f8")]
internal sealed class ApplyTransformMatrix : Instance<ApplyTransformMatrix>
{
[Output(Guid = "51334471-d9fe-4574-8541-f87b67f2deab")]
public readonly Slot<Command> Output = new();
public ApplyTransformMatrix()
{
Output.UpdateAction += Update;
}
private void Update(EvaluationContext context)
{
var vec4Rows = TransformRows.GetValue(context);
if (vec4Rows == null || vec4Rows.Length != 4)
{
Log.Warning("Invalid matrix format");
return;
}
var matrix = vec4Rows.ToMatrixFromRows();
matrix.Transpose();
var previousObjectToWorld = context.ObjectToWorld;
context.ObjectToWorld = Matrix4x4.Multiply(matrix, context.ObjectToWorld);
Command.GetValue(context);
context.ObjectToWorld = previousObjectToWorld;
// var previousWorldTobject = context.ObjectToWorld;
//
// context.ObjectToWorld = Matrix.Multiply(, context.ObjectToWorld);
//
// Command.GetValue(context);
// context.ObjectToWorld = previousWorldTobject;
}
[Input(Guid = "f7d28833-d894-446f-9402-e8ac74794870")]
public readonly InputSlot<Command> Command = new();
[Input(Guid = "c3b1ba6c-4306-4ae4-9429-d1f2461e2e8c")]
public readonly InputSlot<Vector4[]> TransformRows = new();
}