47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
namespace Lib.flow;
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[Guid("72b6327d-4304-48bb-b9b5-15705352c225")]
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internal sealed class LoadSoundtrack : Instance<LoadSoundtrack>
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{
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[Output(Guid = "a9d725ec-57dc-4e25-9e25-a6dc2ff2b056")]
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public readonly Slot<Command> Output = new();
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public LoadSoundtrack()
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{
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Output.UpdateAction += Update;
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}
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private void Update(EvaluationContext context)
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{
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var commands = Command.CollectedInputs;
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if (IsEnabled.GetValue(context))
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{
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// do preparation if needed
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for (int i = 0; i < commands.Count; i++)
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{
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commands[i].Value?.PrepareAction?.Invoke(context);
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}
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// execute commands
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for (int i = 0; i < commands.Count; i++)
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{
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commands[i].GetValue(context);
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}
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// cleanup after usage
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for (int i = 0; i < commands.Count; i++)
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{
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commands[i].Value?.RestoreAction?.Invoke(context);
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}
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}
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Command.DirtyFlag.Clear();
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}
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[Input(Guid = "c321b833-d42f-46f7-b576-046f114f3d54")]
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public readonly MultiInputSlot<Command> Command = new();
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[Input(Guid = "21de464d-2abf-405c-9b48-8c7705b98b9d")]
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public readonly InputSlot<bool> IsEnabled = new();
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} |