namespace Lib.render.@_; [Guid("e6df0d5d-bf6c-4672-801e-7a3270bd359b")] internal sealed class _ReprojectShadowMap : Instance<_ReprojectShadowMap> { [Output(Guid = "5d59930e-6cf7-46f5-b28f-c4c4682877bd")] public readonly Slot TextureOutput = new(); [Input(Guid = "0a8d40f1-c032-4c60-ac46-f7c6fd501f61")] public readonly InputSlot Mesh = new(); [Input(Guid = "b95865f0-ae7a-4290-aebb-43bc6f277474")] public readonly InputSlot Texture = new(); [Input(Guid = "ceeeeca9-492d-40bd-9fbb-670b7f469d56")] public readonly InputSlot CameraReference = new(); [Input(Guid = "0319e655-9ac4-4526-80c9-f7286082e507")] public readonly InputSlot Resolution = new(); [Input(Guid = "cc8bc844-60ff-4976-ae70-d207400b42b6")] public readonly InputSlot ClearColor = new(); [Input(Guid = "68e0c6a1-991a-4553-a919-b00a6aad5f4c")] public readonly InputSlot TextureFormat = new(); }