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# TiXL (Tooll3) - A realtime animation toolkit
<!-- WEHUB_ZH_README -->
> [!NOTE]
> 本文档由 WeHub 基于上游 README 翻译整理,属于社区翻译,非官方中文文档。
> [English](./README.en.md) · [原始项目](https://github.com/tixl3d/tixl) · [上游 README](https://github.com/tixl3d/tixl/blob/HEAD/README.md)
> 原作者、版权与许可证归属以原始项目及本仓库 LICENSE 文件为准。
# TiXL (Tooll3) - 实时动画工具包
[![Discord](https://img.shields.io/discord/823853172619083816.svg?style=for-the-badge)](https://discord.gg/YmSyQdeH3S)
[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=for-the-badge)](https://github.com/tixl3d/tixl/blob/main/LICENSE.txt)
@@ -6,27 +12,22 @@
[![tooll-screenshot](https://user-images.githubusercontent.com/1732545/173256422-a4ef9894-d954-4bc3-8c24-000bfbe1c3ad.png)](https://www.youtube.com/watch?v=PrxhwOC9hLw "Tooll3 - A quick overview")
## Overview
TiXL is an open source software to create realtime motion graphics. We are targeting the sweet spot between real-time rendering, graph-based procedural content generation and linear keyframe animation and editing. This combination allows…
- artists to build audio reactive vj content
- use advanced interfaces for exploring parameters
- or to combine keyframe animation with automation
## 概述
TiXL 是一款用于创建实时动态图形(motion graphics)的开源软件。我们致力于在实时渲染、基于图(graph)的程序化内容生成,以及线性关键帧动画与编辑之间找到最佳平衡点。这种组合使…
- 艺术家可以制作音频响应式 VJ 内容
- 使用高级界面探索参数
- 或将关键帧动画与自动化相结合
Technical artists can also dive deeper and use TiXL for advanced development of fragment or compute shaders or to add input from midi controllers and sensors or sources like OSC or Spout.
技术艺术家也可以更深入地使用 TiXL,进行片段着色器(fragment shader)或计算着色器(compute shader)的高级开发,或接入 MIDI 控制器和传感器,以及 OSC Spout 等输入源。
We strongly believe in usability and intuitive and beautiful interface design. That's why we experiment with different approaches before striking the right
balance between usability and powerful flexibility. Currently TiXL version 4 is an ongoing development. It's stable enough to produce high-end visuals
create motion graphics use many industry standard features like color correction, scopes and tone mapping, and export small standalone executables.
我们非常注重可用性以及直观、美观的界面设计。因此,我们会在摸索出可用性与强大灵活性之间的恰当平衡之前,尝试不同的方案。目前 TiXL 第 4 版仍在持续开发中。它已足够稳定,可产出高端视觉效果、制作动态图形,支持色彩校正(color correction)、示波器(scopes)、色调映射(tone mapping)等众多行业标准功能,并可导出小型独立可执行文件。
We hope to bring together a community of artists, developers and creative tinkerers to drive the design and development of the software as a free open source project.
## Installation
Please follow the [installation guide](https://github.com/tixl3d/tixl/wiki/help.Installation).
## Get Help
To get started read the [documentation](https://github.com/tixl3d/tixl/wiki) or watch [tutorial videos](https://www.youtube.com/watch?v=eH2E02U6P5Q&list=PLj-rnPROvbn3LigXGRSDvmLtgTwmNHcQs&index=4).
If you have questions or feedback, please join us on Discord: https://discord.gg/YmSyQdeH3S
我们希望能汇聚艺术家、开发者和富有创造力的动手爱好者社区,共同推动这款免费开源软件的设计与开发。
## 安装
请按照[安装指南](https://github.com/tixl3d/tixl/wiki/help.Installation).
## 获取帮助
入门请先阅读[文档](https://github.com/tixl3d/tixl/wiki),或观看[教程视频](https://www.youtube.com/watch?v=eH2E02U6P5Q&list=PLj-rnPROvbn3LigXGRSDvmLtgTwmNHcQs&index=4).
如有疑问或反馈,欢迎加入我们的 Discordhttps://discord.gg/YmSyQdeH3S