'use client';
/**
* Tool-call UI for `edit_interactive_html` (interactive-scene str_replace edits).
* A minimal, NON-expandable `ToolCard` — just the title + @scene pill + status
* badge, plus the "还原 / Restore previous" button on the always-visible row.
* (No expandable body: the edit count / error detail is intentionally omitted.)
*/
import { Wrench } from 'lucide-react';
import { makeAssistantToolUI } from '@assistant-ui/react';
import { useI18n } from '@/lib/hooks/use-i18n';
import { ToolCard, isStoppedResult, type ToolStatus } from './tool-card';
import { RestoreButton } from './restore-button';
import { deriveEditFailed, type EditInteractiveHtmlResult } from './edit-tool-state';
function EditInteractiveHtmlCard({
running,
stopped,
failed,
sceneId,
toolCallId,
}: {
running: boolean;
stopped: boolean;
failed: boolean;
sceneId?: string;
toolCallId: string;
}) {
const { t } = useI18n();
const toolStatus: ToolStatus = running
? 'running'
: stopped
? 'stopped'
: failed
? 'failed'
: 'done';
const statusLabel = running
? t('edit.fixHtml.fixing')
: stopped
? t('edit.agent.stopped')
: failed
? t('edit.fixHtml.notFixed')
: t('edit.fixHtml.fixed');
return (
: undefined}
/>
);
}
export const EditInteractiveHtmlUI = makeAssistantToolUI<
{ sceneId?: string; edits?: { oldText: string; newText: string }[] },
EditInteractiveHtmlResult
>({
toolName: 'edit_interactive_html',
render: ({ args, status, result, isError, toolCallId }) => {
const running = status.type === 'running' || status.type === 'requires-action';
// The user cancelled the turn before this tool finished → loud stopped state.
const stopped = !running && isStoppedResult(result);
// Bias-to-success failure derivation (see edit-tool-state): only an explicit
// error or a null-html refusal is a failure — a successful apply, or a
// missing/slimmed result, is never "failed".
const failed = deriveEditFailed({ running, stopped, isError: !!isError, result });
return (
);
},
});