chore: import upstream snapshot with attribution
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This commit is contained in:
@@ -0,0 +1,18 @@
|
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
|
||||
# with full pathname. RELATIVE may makes it easier to extract an executable name
|
||||
# automatically.
|
||||
file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp )
|
||||
# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
|
||||
# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
|
||||
foreach( testsourcefile ${APP_SOURCES} )
|
||||
# I used a simple string replace, to cut off .cpp.
|
||||
string( REPLACE ".cpp" "" testname ${testsourcefile} )
|
||||
add_executable( ${testname} ${testsourcefile} )
|
||||
|
||||
set_target_properties(${testname} PROPERTIES LINKER_LANGUAGE CXX)
|
||||
if(OpenMP_CXX_FOUND)
|
||||
target_link_libraries(${testname} OpenMP::OpenMP_CXX)
|
||||
endif()
|
||||
install(TARGETS ${testname} DESTINATION "bin/geometry")
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||||
|
||||
endforeach( testsourcefile ${APP_SOURCES} )
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@@ -0,0 +1,76 @@
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/******************************************************************************
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* @file
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* @brief Implementation of the [Convex
|
||||
* Hull](https://en.wikipedia.org/wiki/Convex_hull) implementation using [Graham
|
||||
* Scan](https://en.wikipedia.org/wiki/Graham_scan)
|
||||
* @details
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||||
* In geometry, the convex hull or convex envelope or convex closure of a shape
|
||||
* is the smallest convex set that contains it. The convex hull may be defined
|
||||
* either as the intersection of all convex sets containing a given subset of a
|
||||
* Euclidean space, or equivalently as the set of all convex combinations of
|
||||
* points in the subset. For a bounded subset of the plane, the convex hull may
|
||||
* be visualized as the shape enclosed by a rubber band stretched around the
|
||||
* subset.
|
||||
*
|
||||
* The worst case time complexity of Jarvis’s Algorithm is O(n^2). Using
|
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* Graham’s scan algorithm, we can find Convex Hull in O(nLogn) time.
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||||
*
|
||||
* ### Implementation
|
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*
|
||||
* Sort points
|
||||
* We first find the bottom-most point. The idea is to pre-process
|
||||
* points be sorting them with respect to the bottom-most point. Once the points
|
||||
* are sorted, they form a simple closed path.
|
||||
* The sorting criteria is to use the orientation to compare angles without
|
||||
* actually computing them (See the compare() function below) because
|
||||
* computation of actual angles would be inefficient since trigonometric
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||||
* functions are not simple to evaluate.
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||||
*
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* Accept or Reject Points
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* Once we have the closed path, the next step is to traverse the path and
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* remove concave points on this path using orientation. The first two points in
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* sorted array are always part of Convex Hull. For remaining points, we keep
|
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* track of recent three points, and find the angle formed by them. Let the
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* three points be prev(p), curr(c) and next(n). If the orientation of these
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* points (considering them in the same order) is not counterclockwise, we
|
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* discard c, otherwise we keep it.
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*
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* @author [Lajat Manekar](https://github.com/Lazeeez)
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*
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*******************************************************************************/
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#include <cassert> /// for std::assert
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#include <iostream> /// for IO Operations
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#include <vector> /// for std::vector
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#include "./graham_scan_functions.hpp" /// for all the functions used
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/*******************************************************************************
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* @brief Self-test implementations
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* @returns void
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*******************************************************************************/
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static void test() {
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std::vector<geometry::grahamscan::Point> points = {
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{0, 3}, {1, 1}, {2, 2}, {4, 4}, {0, 0}, {1, 2}, {3, 1}, {3, 3}};
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std::vector<geometry::grahamscan::Point> expected_result = {
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{0, 3}, {4, 4}, {3, 1}, {0, 0}};
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std::vector<geometry::grahamscan::Point> derived_result;
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std::vector<geometry::grahamscan::Point> res;
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derived_result = geometry::grahamscan::convexHull(points, points.size());
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std::cout << "1st test: ";
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for (int i = 0; i < expected_result.size(); i++) {
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assert(derived_result[i].x == expected_result[i].x);
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assert(derived_result[i].y == expected_result[i].y);
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}
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std::cout << "passed!" << std::endl;
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}
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||||
|
||||
/*******************************************************************************
|
||||
* @brief Main function
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* @returns 0 on exit
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*******************************************************************************/
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int main() {
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test(); // run self-test implementations
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return 0;
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}
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@@ -0,0 +1,210 @@
|
||||
/******************************************************************************
|
||||
* @file
|
||||
* @brief Implementation of the [Convex
|
||||
* Hull](https://en.wikipedia.org/wiki/Convex_hull) implementation using [Graham
|
||||
* Scan](https://en.wikipedia.org/wiki/Graham_scan)
|
||||
* @details
|
||||
* In geometry, the convex hull or convex envelope or convex closure of a shape
|
||||
* is the smallest convex set that contains it. The convex hull may be defined
|
||||
* either as the intersection of all convex sets containing a given subset of a
|
||||
* Euclidean space, or equivalently as the set of all convex combinations of
|
||||
* points in the subset. For a bounded subset of the plane, the convex hull may
|
||||
* be visualized as the shape enclosed by a rubber band stretched around the
|
||||
* subset.
|
||||
*
|
||||
* The worst case time complexity of Jarvis’s Algorithm is O(n^2). Using
|
||||
* Graham’s scan algorithm, we can find Convex Hull in O(nLogn) time.
|
||||
*
|
||||
* ### Implementation
|
||||
*
|
||||
* Sort points
|
||||
* We first find the bottom-most point. The idea is to pre-process
|
||||
* points be sorting them with respect to the bottom-most point. Once the points
|
||||
* are sorted, they form a simple closed path.
|
||||
* The sorting criteria is to use the orientation to compare angles without
|
||||
* actually computing them (See the compare() function below) because
|
||||
* computation of actual angles would be inefficient since trigonometric
|
||||
* functions are not simple to evaluate.
|
||||
*
|
||||
* Accept or Reject Points
|
||||
* Once we have the closed path, the next step is to traverse the path and
|
||||
* remove concave points on this path using orientation. The first two points in
|
||||
* sorted array are always part of Convex Hull. For remaining points, we keep
|
||||
* track of recent three points, and find the angle formed by them. Let the
|
||||
* three points be prev(p), curr(c) and next(n). If orientation of these points
|
||||
* (considering them in same order) is not counterclockwise, we discard c,
|
||||
* otherwise we keep it.
|
||||
*
|
||||
* @author [Lajat Manekar](https://github.com/Lazeeez)
|
||||
*
|
||||
*******************************************************************************/
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||||
#include <algorithm> /// for std::swap
|
||||
#include <cstdint>
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||||
#include <cstdlib> /// for mathematics and datatype conversion
|
||||
#include <iostream> /// for IO operations
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||||
#include <stack> /// for std::stack
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||||
#include <vector> /// for std::vector
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||||
|
||||
/******************************************************************************
|
||||
* @namespace geometry
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||||
* @brief geometric algorithms
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||||
*******************************************************************************/
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||||
namespace geometry {
|
||||
|
||||
/******************************************************************************
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||||
* @namespace graham scan
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||||
* @brief convex hull algorithm
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||||
*******************************************************************************/
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||||
namespace grahamscan {
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||||
|
||||
/******************************************************************************
|
||||
* @struct Point
|
||||
* @brief for X and Y co-ordinates of the co-ordinate.
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||||
*******************************************************************************/
|
||||
struct Point {
|
||||
int x, y;
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||||
};
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||||
|
||||
// A global point needed for sorting points with reference
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// to the first point Used in compare function of qsort()
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||||
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||||
Point p0;
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||||
|
||||
/******************************************************************************
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||||
* @brief A utility function to find next to top in a stack.
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* @param S Stack to be used for the process.
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||||
* @returns @param Point Co-ordinates of the Point <int, int>
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||||
*******************************************************************************/
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||||
Point nextToTop(std::stack<Point> *S) {
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Point p = S->top();
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S->pop();
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Point res = S->top();
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S->push(p);
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||||
return res;
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||||
}
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||||
|
||||
/******************************************************************************
|
||||
* @brief A utility function to return square of distance between p1 and p2.
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* @param p1 Co-ordinates of Point 1 <int, int>.
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||||
* @param p2 Co-ordinates of Point 2 <int, int>.
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||||
* @returns @param int distance between p1 and p2.
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*******************************************************************************/
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int distSq(Point p1, Point p2) {
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return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
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||||
}
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||||
|
||||
/******************************************************************************
|
||||
* @brief To find orientation of ordered triplet (p, q, r).
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||||
* @param p Co-ordinates of Point p <int, int>.
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* @param q Co-ordinates of Point q <int, int>.
|
||||
* @param r Co-ordinates of Point r <int, int>.
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* @returns @param int 0 --> p, q and r are collinear, 1 --> Clockwise,
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* 2 --> Counterclockwise
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||||
*******************************************************************************/
|
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int orientation(Point p, Point q, Point r) {
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int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
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|
||||
if (val == 0) {
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return 0; // collinear
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}
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return (val > 0) ? 1 : 2; // clock or counter-clock wise
|
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}
|
||||
|
||||
/******************************************************************************
|
||||
* @brief A function used by library function qsort() to sort an array of
|
||||
* points with respect to the first point
|
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* @param vp1 Co-ordinates of Point 1 <int, int>.
|
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* @param vp2 Co-ordinates of Point 2 <int, int>.
|
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* @returns @param int distance between p1 and p2.
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*******************************************************************************/
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int compare(const void *vp1, const void *vp2) {
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auto *p1 = static_cast<const Point *>(vp1);
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auto *p2 = static_cast<const Point *>(vp2);
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// Find orientation
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int o = orientation(p0, *p1, *p2);
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if (o == 0) {
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return (distSq(p0, *p2) >= distSq(p0, *p1)) ? -1 : 1;
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}
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|
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return (o == 2) ? -1 : 1;
|
||||
}
|
||||
|
||||
/******************************************************************************
|
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* @brief Prints convex hull of a set of n points.
|
||||
* @param points vector of Point<int, int> with co-ordinates.
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* @param size Size of the vector.
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||||
* @returns @param vector vector of Conver Hull.
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*******************************************************************************/
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std::vector<Point> convexHull(std::vector<Point> points, uint64_t size) {
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// Find the bottom-most point
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int ymin = points[0].y, min = 0;
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for (int i = 1; i < size; i++) {
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int y = points[i].y;
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|
||||
// Pick the bottom-most or chose the left-most point in case of tie
|
||||
if ((y < ymin) || (ymin == y && points[i].x < points[min].x)) {
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ymin = points[i].y, min = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Place the bottom-most point at first position
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||||
std::swap(points[0], points[min]);
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|
||||
// Sort n-1 points with respect to the first point. A point p1 comes
|
||||
// before p2 in sorted output if p2 has larger polar angle
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||||
// (in counterclockwise direction) than p1.
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p0 = points[0];
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||||
qsort(&points[1], size - 1, sizeof(Point), compare);
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||||
|
||||
// If two or more points make same angle with p0, Remove all but the one
|
||||
// that is farthest from p0 Remember that, in above sorting, our criteria
|
||||
// was to keep the farthest point at the end when more than one points have
|
||||
// same angle.
|
||||
int m = 1; // Initialize size of modified array
|
||||
for (int i = 1; i < size; i++) {
|
||||
// Keep removing i while angle of i and i+1 is same with respect to p0
|
||||
while (i < size - 1 && orientation(p0, points[i], points[i + 1]) == 0) {
|
||||
i++;
|
||||
}
|
||||
|
||||
points[m] = points[i];
|
||||
m++; // Update size of modified array
|
||||
}
|
||||
|
||||
// If modified array of points has less than 3 points, convex hull is not
|
||||
// possible
|
||||
if (m < 3) {
|
||||
return {};
|
||||
};
|
||||
|
||||
// Create an empty stack and push first three points to it.
|
||||
std::stack<Point> St;
|
||||
St.push(points[0]);
|
||||
St.push(points[1]);
|
||||
St.push(points[2]);
|
||||
|
||||
// Process remaining n-3 points
|
||||
for (int i = 3; i < m; i++) {
|
||||
// Keep removing top while the angle formed by
|
||||
// points next-to-top, top, and points[i] makes
|
||||
// a non-left turn
|
||||
while (St.size() > 1 &&
|
||||
orientation(nextToTop(&St), St.top(), points[i]) != 2) {
|
||||
St.pop();
|
||||
}
|
||||
St.push(points[i]);
|
||||
}
|
||||
|
||||
std::vector<Point> result;
|
||||
// Now stack has the output points, push them into the resultant vector
|
||||
while (!St.empty()) {
|
||||
Point p = St.top();
|
||||
result.push_back(p);
|
||||
St.pop();
|
||||
}
|
||||
|
||||
return result; // return resultant vector with Convex Hull co-ordinates.
|
||||
}
|
||||
} // namespace grahamscan
|
||||
} // namespace geometry
|
||||
@@ -0,0 +1,179 @@
|
||||
/**
|
||||
* @file
|
||||
* @brief Implementation of [Jarvis’s](https://en.wikipedia.org/wiki/Gift_wrapping_algorithm) algorithm.
|
||||
*
|
||||
* @details
|
||||
* Given a set of points in the plane. the convex hull of the set
|
||||
* is the smallest convex polygon that contains all the points of it.
|
||||
*
|
||||
* ### Algorithm
|
||||
* The idea of Jarvis’s Algorithm is simple, we start from the leftmost point
|
||||
* (or point with minimum x coordinate value) and we
|
||||
* keep wrapping points in counterclockwise direction.
|
||||
*
|
||||
* The idea is to use orientation() here. Next point is selected as the
|
||||
* point that beats all other points at counterclockwise orientation, i.e.,
|
||||
* next point is q if for any other point r,
|
||||
* we have “orientation(p, q, r) = counterclockwise”.
|
||||
*
|
||||
* For Example,
|
||||
* If points = {{0, 3}, {2, 2}, {1, 1}, {2, 1},
|
||||
{3, 0}, {0, 0}, {3, 3}};
|
||||
*
|
||||
* then the convex hull is
|
||||
* (0, 3), (0, 0), (3, 0), (3, 3)
|
||||
*
|
||||
* @author [Rishabh Agarwal](https://github.com/rishabh-997)
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
/**
|
||||
* @namespace geometry
|
||||
* @brief Geometry algorithms
|
||||
*/
|
||||
namespace geometry {
|
||||
/**
|
||||
* @namespace jarvis
|
||||
* @brief Functions for [Jarvis’s](https://en.wikipedia.org/wiki/Gift_wrapping_algorithm) algorithm
|
||||
*/
|
||||
namespace jarvis {
|
||||
/**
|
||||
* Structure defining the x and y co-ordinates of the given
|
||||
* point in space
|
||||
*/
|
||||
struct Point {
|
||||
int x, y;
|
||||
};
|
||||
|
||||
/**
|
||||
* Class which can be called from main and is globally available
|
||||
* throughout the code
|
||||
*/
|
||||
class Convexhull {
|
||||
std::vector<Point> points;
|
||||
int size;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Constructor of given class
|
||||
*
|
||||
* @param pointList list of all points in the space
|
||||
* @param n number of points in space
|
||||
*/
|
||||
explicit Convexhull(const std::vector<Point> &pointList) {
|
||||
points = pointList;
|
||||
size = points.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates convex hull of a set of n points.
|
||||
* There must be 3 points at least for the convex hull to exist
|
||||
*
|
||||
* @returns an vector array containing points in space
|
||||
* which enclose all given points thus forming a hull
|
||||
*/
|
||||
std::vector<Point> getConvexHull() const {
|
||||
// Initialize Result
|
||||
std::vector<Point> hull;
|
||||
|
||||
// Find the leftmost point
|
||||
int leftmost_point = 0;
|
||||
for (int i = 1; i < size; i++) {
|
||||
if (points[i].x < points[leftmost_point].x) {
|
||||
leftmost_point = i;
|
||||
}
|
||||
}
|
||||
// Start from leftmost point, keep moving counterclockwise
|
||||
// until reach the start point again. This loop runs O(h)
|
||||
// times where h is number of points in result or output.
|
||||
int p = leftmost_point, q = 0;
|
||||
do {
|
||||
// Add current point to result
|
||||
hull.push_back(points[p]);
|
||||
|
||||
// Search for a point 'q' such that orientation(p, x, q)
|
||||
// is counterclockwise for all points 'x'. The idea
|
||||
// is to keep track of last visited most counter clock-
|
||||
// wise point in q. If any point 'i' is more counter clock-
|
||||
// wise than q, then update q.
|
||||
q = (p + 1) % size;
|
||||
for (int i = 0; i < size; i++) {
|
||||
// If i is more counterclockwise than current q, then
|
||||
// update q
|
||||
if (orientation(points[p], points[i], points[q]) == 2) {
|
||||
q = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Now q is the most counterclockwise with respect to p
|
||||
// Set p as q for next iteration, so that q is added to
|
||||
// result 'hull'
|
||||
p = q;
|
||||
|
||||
} while (p != leftmost_point); // While we don't come to first point
|
||||
|
||||
return hull;
|
||||
}
|
||||
|
||||
/**
|
||||
* This function returns the geometric orientation for the three points
|
||||
* in a space, ie, whether they are linear ir clockwise or
|
||||
* anti-clockwise
|
||||
* @param p first point selected
|
||||
* @param q adjacent point for q
|
||||
* @param r adjacent point for q
|
||||
*
|
||||
* @returns 0 -> Linear
|
||||
* @returns 1 -> Clock Wise
|
||||
* @returns 2 -> Anti Clock Wise
|
||||
*/
|
||||
static int orientation(const Point &p, const Point &q, const Point &r) {
|
||||
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
|
||||
|
||||
if (val == 0) {
|
||||
return 0;
|
||||
}
|
||||
return (val > 0) ? 1 : 2;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace jarvis
|
||||
} // namespace geometry
|
||||
|
||||
/**
|
||||
* Test function
|
||||
* @returns void
|
||||
*/
|
||||
static void test() {
|
||||
std::vector<geometry::jarvis::Point> points = {{0, 3},
|
||||
{2, 2},
|
||||
{1, 1},
|
||||
{2, 1},
|
||||
{3, 0},
|
||||
{0, 0},
|
||||
{3, 3}
|
||||
};
|
||||
geometry::jarvis::Convexhull hull(points);
|
||||
std::vector<geometry::jarvis::Point> actualPoint;
|
||||
actualPoint = hull.getConvexHull();
|
||||
|
||||
std::vector<geometry::jarvis::Point> expectedPoint = {{0, 3},
|
||||
{0, 0},
|
||||
{3, 0},
|
||||
{3, 3}};
|
||||
for (int i = 0; i < expectedPoint.size(); i++) {
|
||||
assert(actualPoint[i].x == expectedPoint[i].x);
|
||||
assert(actualPoint[i].y == expectedPoint[i].y);
|
||||
}
|
||||
std::cout << "Test implementations passed!\n";
|
||||
}
|
||||
|
||||
/** Driver Code */
|
||||
int main() {
|
||||
test();
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
/**
|
||||
* @file
|
||||
* @brief check whether two line segments intersect each other
|
||||
* or not.
|
||||
*/
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
/**
|
||||
* Define a Point.
|
||||
*/
|
||||
struct Point {
|
||||
int x; /// Point respect to x coordinate
|
||||
int y; /// Point respect to y coordinate
|
||||
};
|
||||
|
||||
/**
|
||||
* intersect returns true if segments of two line intersects and
|
||||
* false if they do not. It calls the subroutines direction
|
||||
* which computes the orientation.
|
||||
*/
|
||||
struct SegmentIntersection {
|
||||
inline bool intersect(Point first_point, Point second_point,
|
||||
Point third_point, Point forth_point) {
|
||||
int direction1 = direction(third_point, forth_point, first_point);
|
||||
int direction2 = direction(third_point, forth_point, second_point);
|
||||
int direction3 = direction(first_point, second_point, third_point);
|
||||
int direction4 = direction(first_point, second_point, forth_point);
|
||||
|
||||
if ((direction1 < 0 || direction2 > 0) &&
|
||||
(direction3 < 0 || direction4 > 0))
|
||||
return true;
|
||||
|
||||
else if (direction1 == 0 &&
|
||||
on_segment(third_point, forth_point, first_point))
|
||||
return true;
|
||||
|
||||
else if (direction2 == 0 &&
|
||||
on_segment(third_point, forth_point, second_point))
|
||||
return true;
|
||||
|
||||
else if (direction3 == 0 &&
|
||||
on_segment(first_point, second_point, third_point))
|
||||
return true;
|
||||
|
||||
else if (direction3 == 0 &&
|
||||
on_segment(first_point, second_point, forth_point))
|
||||
return true;
|
||||
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* We will find direction of line here respect to @first_point.
|
||||
* Here @second_point and @third_point is first and second points
|
||||
* of the line respectively. we want a method to determine which way a
|
||||
* given angle these three points turns. If returned number is negative,
|
||||
* then the angle is counter-clockwise. That means the line is going to
|
||||
* right to left. We will fount angle as clockwise if the method returns
|
||||
* positive number.
|
||||
*/
|
||||
inline int direction(Point first_point, Point second_point,
|
||||
Point third_point) {
|
||||
return ((third_point.x - first_point.x) *
|
||||
(second_point.y - first_point.y)) -
|
||||
((second_point.x - first_point.x) *
|
||||
(third_point.y - first_point.y));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method determines whether a point known to be colinear
|
||||
* with a segment lies on that segment.
|
||||
*/
|
||||
inline bool on_segment(Point first_point, Point second_point,
|
||||
Point third_point) {
|
||||
if (std::min(first_point.x, second_point.x) <= third_point.x &&
|
||||
third_point.x <= std::max(first_point.x, second_point.x) &&
|
||||
std::min(first_point.y, second_point.y) <= third_point.y &&
|
||||
third_point.y <= std::max(first_point.y, second_point.y))
|
||||
return true;
|
||||
|
||||
else
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the main function to test whether the algorithm is
|
||||
* working well.
|
||||
*/
|
||||
int main() {
|
||||
SegmentIntersection segment;
|
||||
Point first_point, second_point, third_point, forth_point;
|
||||
|
||||
std::cin >> first_point.x >> first_point.y;
|
||||
std::cin >> second_point.x >> second_point.y;
|
||||
std::cin >> third_point.x >> third_point.y;
|
||||
std::cin >> forth_point.x >> forth_point.y;
|
||||
|
||||
printf("%d", segment.intersect(first_point, second_point, third_point,
|
||||
forth_point));
|
||||
std::cout << std::endl;
|
||||
}
|
||||
Reference in New Issue
Block a user