chore: import upstream snapshot with attribution
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This commit is contained in:
wehub-resource-sync
2026-07-13 12:37:28 +08:00
commit 29cfe479ab
432 changed files with 68491 additions and 0 deletions
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
# with full pathname. RELATIVE may makes it easier to extract an executable name
# automatically.
file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp )
# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
foreach( testsourcefile ${APP_SOURCES} )
# I used a simple string replace, to cut off .cpp.
string( REPLACE ".cpp" "" testname ${testsourcefile} )
add_executable( ${testname} ${testsourcefile} )
set_target_properties(${testname} PROPERTIES LINKER_LANGUAGE CXX)
if(OpenMP_CXX_FOUND)
target_link_libraries(${testname} OpenMP::OpenMP_CXX)
endif()
install(TARGETS ${testname} DESTINATION "bin/geometry")
endforeach( testsourcefile ${APP_SOURCES} )
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/******************************************************************************
* @file
* @brief Implementation of the [Convex
* Hull](https://en.wikipedia.org/wiki/Convex_hull) implementation using [Graham
* Scan](https://en.wikipedia.org/wiki/Graham_scan)
* @details
* In geometry, the convex hull or convex envelope or convex closure of a shape
* is the smallest convex set that contains it. The convex hull may be defined
* either as the intersection of all convex sets containing a given subset of a
* Euclidean space, or equivalently as the set of all convex combinations of
* points in the subset. For a bounded subset of the plane, the convex hull may
* be visualized as the shape enclosed by a rubber band stretched around the
* subset.
*
* The worst case time complexity of Jarviss Algorithm is O(n^2). Using
* Grahams scan algorithm, we can find Convex Hull in O(nLogn) time.
*
* ### Implementation
*
* Sort points
* We first find the bottom-most point. The idea is to pre-process
* points be sorting them with respect to the bottom-most point. Once the points
* are sorted, they form a simple closed path.
* The sorting criteria is to use the orientation to compare angles without
* actually computing them (See the compare() function below) because
* computation of actual angles would be inefficient since trigonometric
* functions are not simple to evaluate.
*
* Accept or Reject Points
* Once we have the closed path, the next step is to traverse the path and
* remove concave points on this path using orientation. The first two points in
* sorted array are always part of Convex Hull. For remaining points, we keep
* track of recent three points, and find the angle formed by them. Let the
* three points be prev(p), curr(c) and next(n). If the orientation of these
* points (considering them in the same order) is not counterclockwise, we
* discard c, otherwise we keep it.
*
* @author [Lajat Manekar](https://github.com/Lazeeez)
*
*******************************************************************************/
#include <cassert> /// for std::assert
#include <iostream> /// for IO Operations
#include <vector> /// for std::vector
#include "./graham_scan_functions.hpp" /// for all the functions used
/*******************************************************************************
* @brief Self-test implementations
* @returns void
*******************************************************************************/
static void test() {
std::vector<geometry::grahamscan::Point> points = {
{0, 3}, {1, 1}, {2, 2}, {4, 4}, {0, 0}, {1, 2}, {3, 1}, {3, 3}};
std::vector<geometry::grahamscan::Point> expected_result = {
{0, 3}, {4, 4}, {3, 1}, {0, 0}};
std::vector<geometry::grahamscan::Point> derived_result;
std::vector<geometry::grahamscan::Point> res;
derived_result = geometry::grahamscan::convexHull(points, points.size());
std::cout << "1st test: ";
for (int i = 0; i < expected_result.size(); i++) {
assert(derived_result[i].x == expected_result[i].x);
assert(derived_result[i].y == expected_result[i].y);
}
std::cout << "passed!" << std::endl;
}
/*******************************************************************************
* @brief Main function
* @returns 0 on exit
*******************************************************************************/
int main() {
test(); // run self-test implementations
return 0;
}
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/******************************************************************************
* @file
* @brief Implementation of the [Convex
* Hull](https://en.wikipedia.org/wiki/Convex_hull) implementation using [Graham
* Scan](https://en.wikipedia.org/wiki/Graham_scan)
* @details
* In geometry, the convex hull or convex envelope or convex closure of a shape
* is the smallest convex set that contains it. The convex hull may be defined
* either as the intersection of all convex sets containing a given subset of a
* Euclidean space, or equivalently as the set of all convex combinations of
* points in the subset. For a bounded subset of the plane, the convex hull may
* be visualized as the shape enclosed by a rubber band stretched around the
* subset.
*
* The worst case time complexity of Jarviss Algorithm is O(n^2). Using
* Grahams scan algorithm, we can find Convex Hull in O(nLogn) time.
*
* ### Implementation
*
* Sort points
* We first find the bottom-most point. The idea is to pre-process
* points be sorting them with respect to the bottom-most point. Once the points
* are sorted, they form a simple closed path.
* The sorting criteria is to use the orientation to compare angles without
* actually computing them (See the compare() function below) because
* computation of actual angles would be inefficient since trigonometric
* functions are not simple to evaluate.
*
* Accept or Reject Points
* Once we have the closed path, the next step is to traverse the path and
* remove concave points on this path using orientation. The first two points in
* sorted array are always part of Convex Hull. For remaining points, we keep
* track of recent three points, and find the angle formed by them. Let the
* three points be prev(p), curr(c) and next(n). If orientation of these points
* (considering them in same order) is not counterclockwise, we discard c,
* otherwise we keep it.
*
* @author [Lajat Manekar](https://github.com/Lazeeez)
*
*******************************************************************************/
#include <algorithm> /// for std::swap
#include <cstdint>
#include <cstdlib> /// for mathematics and datatype conversion
#include <iostream> /// for IO operations
#include <stack> /// for std::stack
#include <vector> /// for std::vector
/******************************************************************************
* @namespace geometry
* @brief geometric algorithms
*******************************************************************************/
namespace geometry {
/******************************************************************************
* @namespace graham scan
* @brief convex hull algorithm
*******************************************************************************/
namespace grahamscan {
/******************************************************************************
* @struct Point
* @brief for X and Y co-ordinates of the co-ordinate.
*******************************************************************************/
struct Point {
int x, y;
};
// A global point needed for sorting points with reference
// to the first point Used in compare function of qsort()
Point p0;
/******************************************************************************
* @brief A utility function to find next to top in a stack.
* @param S Stack to be used for the process.
* @returns @param Point Co-ordinates of the Point <int, int>
*******************************************************************************/
Point nextToTop(std::stack<Point> *S) {
Point p = S->top();
S->pop();
Point res = S->top();
S->push(p);
return res;
}
/******************************************************************************
* @brief A utility function to return square of distance between p1 and p2.
* @param p1 Co-ordinates of Point 1 <int, int>.
* @param p2 Co-ordinates of Point 2 <int, int>.
* @returns @param int distance between p1 and p2.
*******************************************************************************/
int distSq(Point p1, Point p2) {
return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
}
/******************************************************************************
* @brief To find orientation of ordered triplet (p, q, r).
* @param p Co-ordinates of Point p <int, int>.
* @param q Co-ordinates of Point q <int, int>.
* @param r Co-ordinates of Point r <int, int>.
* @returns @param int 0 --> p, q and r are collinear, 1 --> Clockwise,
* 2 --> Counterclockwise
*******************************************************************************/
int orientation(Point p, Point q, Point r) {
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) {
return 0; // collinear
}
return (val > 0) ? 1 : 2; // clock or counter-clock wise
}
/******************************************************************************
* @brief A function used by library function qsort() to sort an array of
* points with respect to the first point
* @param vp1 Co-ordinates of Point 1 <int, int>.
* @param vp2 Co-ordinates of Point 2 <int, int>.
* @returns @param int distance between p1 and p2.
*******************************************************************************/
int compare(const void *vp1, const void *vp2) {
auto *p1 = static_cast<const Point *>(vp1);
auto *p2 = static_cast<const Point *>(vp2);
// Find orientation
int o = orientation(p0, *p1, *p2);
if (o == 0) {
return (distSq(p0, *p2) >= distSq(p0, *p1)) ? -1 : 1;
}
return (o == 2) ? -1 : 1;
}
/******************************************************************************
* @brief Prints convex hull of a set of n points.
* @param points vector of Point<int, int> with co-ordinates.
* @param size Size of the vector.
* @returns @param vector vector of Conver Hull.
*******************************************************************************/
std::vector<Point> convexHull(std::vector<Point> points, uint64_t size) {
// Find the bottom-most point
int ymin = points[0].y, min = 0;
for (int i = 1; i < size; i++) {
int y = points[i].y;
// Pick the bottom-most or chose the left-most point in case of tie
if ((y < ymin) || (ymin == y && points[i].x < points[min].x)) {
ymin = points[i].y, min = i;
}
}
// Place the bottom-most point at first position
std::swap(points[0], points[min]);
// Sort n-1 points with respect to the first point. A point p1 comes
// before p2 in sorted output if p2 has larger polar angle
// (in counterclockwise direction) than p1.
p0 = points[0];
qsort(&points[1], size - 1, sizeof(Point), compare);
// If two or more points make same angle with p0, Remove all but the one
// that is farthest from p0 Remember that, in above sorting, our criteria
// was to keep the farthest point at the end when more than one points have
// same angle.
int m = 1; // Initialize size of modified array
for (int i = 1; i < size; i++) {
// Keep removing i while angle of i and i+1 is same with respect to p0
while (i < size - 1 && orientation(p0, points[i], points[i + 1]) == 0) {
i++;
}
points[m] = points[i];
m++; // Update size of modified array
}
// If modified array of points has less than 3 points, convex hull is not
// possible
if (m < 3) {
return {};
};
// Create an empty stack and push first three points to it.
std::stack<Point> St;
St.push(points[0]);
St.push(points[1]);
St.push(points[2]);
// Process remaining n-3 points
for (int i = 3; i < m; i++) {
// Keep removing top while the angle formed by
// points next-to-top, top, and points[i] makes
// a non-left turn
while (St.size() > 1 &&
orientation(nextToTop(&St), St.top(), points[i]) != 2) {
St.pop();
}
St.push(points[i]);
}
std::vector<Point> result;
// Now stack has the output points, push them into the resultant vector
while (!St.empty()) {
Point p = St.top();
result.push_back(p);
St.pop();
}
return result; // return resultant vector with Convex Hull co-ordinates.
}
} // namespace grahamscan
} // namespace geometry
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/**
* @file
* @brief Implementation of [Jarviss](https://en.wikipedia.org/wiki/Gift_wrapping_algorithm) algorithm.
*
* @details
* Given a set of points in the plane. the convex hull of the set
* is the smallest convex polygon that contains all the points of it.
*
* ### Algorithm
* The idea of Jarviss Algorithm is simple, we start from the leftmost point
* (or point with minimum x coordinate value) and we
* keep wrapping points in counterclockwise direction.
*
* The idea is to use orientation() here. Next point is selected as the
* point that beats all other points at counterclockwise orientation, i.e.,
* next point is q if for any other point r,
* we have “orientation(p, q, r) = counterclockwise”.
*
* For Example,
* If points = {{0, 3}, {2, 2}, {1, 1}, {2, 1},
{3, 0}, {0, 0}, {3, 3}};
*
* then the convex hull is
* (0, 3), (0, 0), (3, 0), (3, 3)
*
* @author [Rishabh Agarwal](https://github.com/rishabh-997)
*/
#include <vector>
#include <cassert>
#include <iostream>
/**
* @namespace geometry
* @brief Geometry algorithms
*/
namespace geometry {
/**
* @namespace jarvis
* @brief Functions for [Jarviss](https://en.wikipedia.org/wiki/Gift_wrapping_algorithm) algorithm
*/
namespace jarvis {
/**
* Structure defining the x and y co-ordinates of the given
* point in space
*/
struct Point {
int x, y;
};
/**
* Class which can be called from main and is globally available
* throughout the code
*/
class Convexhull {
std::vector<Point> points;
int size;
public:
/**
* Constructor of given class
*
* @param pointList list of all points in the space
* @param n number of points in space
*/
explicit Convexhull(const std::vector<Point> &pointList) {
points = pointList;
size = points.size();
}
/**
* Creates convex hull of a set of n points.
* There must be 3 points at least for the convex hull to exist
*
* @returns an vector array containing points in space
* which enclose all given points thus forming a hull
*/
std::vector<Point> getConvexHull() const {
// Initialize Result
std::vector<Point> hull;
// Find the leftmost point
int leftmost_point = 0;
for (int i = 1; i < size; i++) {
if (points[i].x < points[leftmost_point].x) {
leftmost_point = i;
}
}
// Start from leftmost point, keep moving counterclockwise
// until reach the start point again. This loop runs O(h)
// times where h is number of points in result or output.
int p = leftmost_point, q = 0;
do {
// Add current point to result
hull.push_back(points[p]);
// Search for a point 'q' such that orientation(p, x, q)
// is counterclockwise for all points 'x'. The idea
// is to keep track of last visited most counter clock-
// wise point in q. If any point 'i' is more counter clock-
// wise than q, then update q.
q = (p + 1) % size;
for (int i = 0; i < size; i++) {
// If i is more counterclockwise than current q, then
// update q
if (orientation(points[p], points[i], points[q]) == 2) {
q = i;
}
}
// Now q is the most counterclockwise with respect to p
// Set p as q for next iteration, so that q is added to
// result 'hull'
p = q;
} while (p != leftmost_point); // While we don't come to first point
return hull;
}
/**
* This function returns the geometric orientation for the three points
* in a space, ie, whether they are linear ir clockwise or
* anti-clockwise
* @param p first point selected
* @param q adjacent point for q
* @param r adjacent point for q
*
* @returns 0 -> Linear
* @returns 1 -> Clock Wise
* @returns 2 -> Anti Clock Wise
*/
static int orientation(const Point &p, const Point &q, const Point &r) {
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) {
return 0;
}
return (val > 0) ? 1 : 2;
}
};
} // namespace jarvis
} // namespace geometry
/**
* Test function
* @returns void
*/
static void test() {
std::vector<geometry::jarvis::Point> points = {{0, 3},
{2, 2},
{1, 1},
{2, 1},
{3, 0},
{0, 0},
{3, 3}
};
geometry::jarvis::Convexhull hull(points);
std::vector<geometry::jarvis::Point> actualPoint;
actualPoint = hull.getConvexHull();
std::vector<geometry::jarvis::Point> expectedPoint = {{0, 3},
{0, 0},
{3, 0},
{3, 3}};
for (int i = 0; i < expectedPoint.size(); i++) {
assert(actualPoint[i].x == expectedPoint[i].x);
assert(actualPoint[i].y == expectedPoint[i].y);
}
std::cout << "Test implementations passed!\n";
}
/** Driver Code */
int main() {
test();
return 0;
}
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/**
* @file
* @brief check whether two line segments intersect each other
* or not.
*/
#include <algorithm>
#include <iostream>
/**
* Define a Point.
*/
struct Point {
int x; /// Point respect to x coordinate
int y; /// Point respect to y coordinate
};
/**
* intersect returns true if segments of two line intersects and
* false if they do not. It calls the subroutines direction
* which computes the orientation.
*/
struct SegmentIntersection {
inline bool intersect(Point first_point, Point second_point,
Point third_point, Point forth_point) {
int direction1 = direction(third_point, forth_point, first_point);
int direction2 = direction(third_point, forth_point, second_point);
int direction3 = direction(first_point, second_point, third_point);
int direction4 = direction(first_point, second_point, forth_point);
if ((direction1 < 0 || direction2 > 0) &&
(direction3 < 0 || direction4 > 0))
return true;
else if (direction1 == 0 &&
on_segment(third_point, forth_point, first_point))
return true;
else if (direction2 == 0 &&
on_segment(third_point, forth_point, second_point))
return true;
else if (direction3 == 0 &&
on_segment(first_point, second_point, third_point))
return true;
else if (direction3 == 0 &&
on_segment(first_point, second_point, forth_point))
return true;
else
return false;
}
/**
* We will find direction of line here respect to @first_point.
* Here @second_point and @third_point is first and second points
* of the line respectively. we want a method to determine which way a
* given angle these three points turns. If returned number is negative,
* then the angle is counter-clockwise. That means the line is going to
* right to left. We will fount angle as clockwise if the method returns
* positive number.
*/
inline int direction(Point first_point, Point second_point,
Point third_point) {
return ((third_point.x - first_point.x) *
(second_point.y - first_point.y)) -
((second_point.x - first_point.x) *
(third_point.y - first_point.y));
}
/**
* This method determines whether a point known to be colinear
* with a segment lies on that segment.
*/
inline bool on_segment(Point first_point, Point second_point,
Point third_point) {
if (std::min(first_point.x, second_point.x) <= third_point.x &&
third_point.x <= std::max(first_point.x, second_point.x) &&
std::min(first_point.y, second_point.y) <= third_point.y &&
third_point.y <= std::max(first_point.y, second_point.y))
return true;
else
return false;
}
};
/**
* This is the main function to test whether the algorithm is
* working well.
*/
int main() {
SegmentIntersection segment;
Point first_point, second_point, third_point, forth_point;
std::cin >> first_point.x >> first_point.y;
std::cin >> second_point.x >> second_point.y;
std::cin >> third_point.x >> third_point.y;
std::cin >> forth_point.x >> forth_point.y;
printf("%d", segment.intersect(first_point, second_point, third_point,
forth_point));
std::cout << std::endl;
}