/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ==============================================================================*/ #ifndef TENSORFLOW_LITE_DELEGATES_GPU_COMMON_CONVERT_H_ #define TENSORFLOW_LITE_DELEGATES_GPU_COMMON_CONVERT_H_ #include #include #include "absl/types/span.h" #include "tensorflow/lite/delegates/gpu/common/data_type.h" #include "tensorflow/lite/delegates/gpu/common/shape.h" #include "tensorflow/lite/delegates/gpu/common/status.h" #include "tensorflow/lite/delegates/gpu/common/tensor.h" #include "tensorflow/lite/delegates/gpu/common/types.h" namespace tflite { namespace gpu { // PHWC4 layout is where channels are grouped by 4 in a row and P stands for // a plane that was derived by dividing channels by 4. absl::Status ConvertToPHWC4(absl::Span in, const BHWC& shape, absl::Span out); absl::Status ConvertToPHWC4Half(absl::Span in, const BHWC& shape, absl::Span out); // @return number of elements when shape is converted into PHWC4. uint32_t GetElementsSizeForPHWC4(const BHWC& shape); // Operation is opposite to ConvertToPHWC4. absl::Status ConvertFromPHWC4(absl::Span in, const BHWC& shape, absl::Span out); absl::Status ConvertFromPHWC4Half(absl::Span in, const BHWC& shape, absl::Span out); // Convenience wrapper around a method above. std::vector ConvertToPHWC4( const Tensor& tensor); std::vector ConvertToPHWC4(const Tensor& tensor); // @return number of elements when shape is converted into PIOHW4. uint32_t GetElementsSizeForPIOHW4(const OHWI& shape); // PIOHW4 layout re-arranges weights in groups by 4, where outer dimension is // P which is OxI/4. absl::Status ConvertToPIOHW4(absl::Span in, const OHWI& shape, absl::Span out); // Convenience wrapper around a method above. std::vector ConvertToPIOHW4( const Tensor& tensor); // @return number of elements when shape is converted into PHWO4I4. uint32_t GetElementsSizeForPHWO4I4(const OHWI& shape); // Convenience wrapper around a method above. std::vector ConvertToPHWO4I4( const Tensor& tensor); // Convenience wrapper around a method above, for Transposed Convolution. std::vector ConvertToPHWO4I4Transposed( const Tensor& tensor); // @return (x,y,z) size for PHWO4I4 to access elements where each element // consists of 4 values. uint3 Get3DSizeForPHWO4I4(const OHWI& shape); // @return number of elements when shape is converted into PHWO4I4. uint32_t GetElementsSizeForPHWO4I4(const IHWO& shape); // Layout is Po,H,W,OI4x4. absl::Status ConvertToPHWO4I4(absl::Span in, const IHWO& shape, absl::Span out); // Convenience wrapper around a method above. std::vector ConvertToPHWO4I4( const Tensor& tensor); } // namespace gpu } // namespace tflite #endif // TENSORFLOW_LITE_DELEGATES_GPU_COMMON_CONVERT_H_