161 lines
6.2 KiB
Python
161 lines
6.2 KiB
Python
"""
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Decode a view-aligned shape latent (.npz) to GLB mesh and render the front view.
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Usage:
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python data_toolkit/visualize_shape_latent.py \
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--root datasets/ObjaverseXL_sketchfab \
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--sha256 <SHA256_HASH> \
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--resolution 1024 \
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--view_idx 0
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"""
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import os
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import sys
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import json
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import shutil
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import argparse
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import numpy as np
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import torch
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import trimesh
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from PIL import Image
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..'))
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import pixal3d.models as models
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import pixal3d.modules.sparse as sp
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from pixal3d.utils import render_utils
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def main():
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parser = argparse.ArgumentParser(description="Decode shape latent to GLB and collect renders")
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parser.add_argument("--root", type=str, required=True, help="Dataset root, e.g. /local-ssd/datasets/ObjaverseXL_sketchfab")
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parser.add_argument("--sha256", type=str, required=True, help="SHA256 of the asset")
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parser.add_argument("--resolution", type=int, default=1024, help="Decoder resolution (must match latent resolution)")
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parser.add_argument("--view_idx", type=int, default=0, help="View index to decode")
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parser.add_argument("--latent_name", type=str, default="shape_enc_next_dc_f16c32_fp16_1024_view",
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help="Latent directory name under shape_latents/")
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parser.add_argument("--decoder", type=str, default="microsoft/TRELLIS.2-4B/ckpts/shape_dec_next_dc_f16c32_fp16",
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help="Pretrained shape decoder path (HuggingFace or local)")
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parser.add_argument("--output_dir", type=str, default=None, help="Output directory (default: <root>/vis/<sha256>)")
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args = parser.parse_args()
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sha256 = args.sha256
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root = args.root
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view_idx = args.view_idx
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# Paths
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latent_dir = os.path.join(root, "shape_latents", args.latent_name, sha256)
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latent_file = os.path.join(latent_dir, f"view{view_idx:02d}.npz")
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scale_file = os.path.join(latent_dir, f"view{view_idx:02d}_scale.json")
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renders_dir = os.path.join(root, "renders_cond", sha256)
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output_dir = args.output_dir or os.path.join(root, "vis", sha256)
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# Validate
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assert os.path.exists(latent_file), f"Latent file not found: {latent_file}"
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print(f"[Input] Latent: {latent_file}")
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if os.path.exists(scale_file):
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print(f"[Input] Scale: {scale_file}")
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if os.path.exists(renders_dir):
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print(f"[Input] Renders: {renders_dir}")
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# 1. Load latent
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print("[Step 1] Loading shape latent...")
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data = np.load(latent_file)
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coords = torch.tensor(data['coords']).int()
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feats = torch.tensor(data['feats']).float()
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# Prepend batch dim (0) to coords
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coords = torch.cat([torch.zeros_like(coords[:, :1]), coords], dim=1)
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slat = sp.SparseTensor(feats.cuda(), coords.cuda())
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print(f" coords: {coords.shape}, feats: {feats.shape}")
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# 2. Load decoder
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print(f"[Step 2] Loading shape decoder: {args.decoder}")
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decoder = models.from_pretrained(args.decoder)
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decoder.set_resolution(args.resolution)
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decoder = decoder.cuda().eval()
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# 3. Decode
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print("[Step 3] Decoding shape latent → mesh...")
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with torch.no_grad():
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meshes, subs = decoder(slat, return_subs=True)
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mesh = meshes[0]
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print(f" vertices: {mesh.vertices.shape}, faces: {mesh.faces.shape}")
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# 4. Convert to trimesh and export GLB
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print("[Step 4] Exporting GLB...")
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vertices = mesh.vertices.cpu().numpy()
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faces = mesh.faces.cpu().numpy()
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# Apply coordinate rotation (same as inference.py)
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# Swap axes: x→-x, y→-z, z→-y
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rot = np.array([
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[-1, 0, 0],
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[ 0, 0, -1],
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[ 0, -1, 0],
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], dtype=np.float64)
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vertices = vertices @ rot.T
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tri_mesh = trimesh.Trimesh(vertices=vertices, faces=faces, process=False)
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os.makedirs(output_dir, exist_ok=True)
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glb_path = os.path.join(output_dir, f"shape_view{view_idx:02d}.glb")
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tri_mesh.export(glb_path)
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print(f" GLB saved: {glb_path}")
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# 5. Render front view (proj-aligned, same as app.py)
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print("[Step 5] Rendering decoded mesh (proj-aligned front view)...")
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transforms_file = os.path.join(renders_dir, "transforms.json")
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if os.path.exists(transforms_file) and os.path.exists(scale_file):
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with open(transforms_file) as f:
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transforms = json.load(f)
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with open(scale_file) as f:
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scale_info = json.load(f)
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total_scale = scale_info['total_scale']
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frame_info = transforms['frames'][view_idx]
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camera_angle_x = frame_info['camera_angle_x']
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distance = frame_info['radius']
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near = max(0.01, distance - 2.0)
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far = distance + 10.0
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# Scale mesh vertices by 1/total_scale to match blender normalized space
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from pixal3d.representations import Mesh
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scaled_mesh = Mesh(mesh.vertices / total_scale, mesh.faces)
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print(f" total_scale={total_scale:.4f}, distance={distance:.4f}, fov={camera_angle_x:.4f}")
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renders = render_utils.render_proj_aligned_video(
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scaled_mesh, camera_angle_x=camera_angle_x, distance=distance,
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resolution=1024, num_frames=1, near=near, far=far,
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)
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for key, frames in renders.items():
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for i, frame in enumerate(frames):
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img = Image.fromarray(frame)
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img_path = os.path.join(output_dir, f"decoded_{key}_view{view_idx:02d}_{i:03d}.png")
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img.save(img_path)
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print(f" Saved {len(frames)} {key} images")
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else:
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print(" No transforms.json or scale file found, skipping rendering.")
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# Free decoder GPU memory
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del decoder, slat, meshes, subs
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torch.cuda.empty_cache()
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# 6. Copy renders
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if os.path.exists(renders_dir):
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print("[Step 6] Copying condition renders...")
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for fname in sorted(os.listdir(renders_dir)):
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src = os.path.join(renders_dir, fname)
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dst = os.path.join(output_dir, fname)
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shutil.copy2(src, dst)
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print(f" {fname}")
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else:
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print("[Step 6] No condition renders found, skipping.")
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# 7. Copy scale info
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if os.path.exists(scale_file):
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shutil.copy2(scale_file, os.path.join(output_dir, f"view{view_idx:02d}_scale.json"))
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print(f"\n[Done] All outputs in: {output_dir}")
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print(f" Files: {sorted(os.listdir(output_dir))}")
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if __name__ == "__main__":
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main()
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