48 lines
1.5 KiB
JavaScript
48 lines
1.5 KiB
JavaScript
import process from 'node:process'
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const formatError = (error) =>
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error instanceof Error ? error.stack || error.message : String(error)
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function delay(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms))
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}
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export async function runWithTimeout(label, action, timeoutMs) {
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const actionPromise = Promise.resolve().then(action)
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actionPromise.catch(() => undefined)
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// Why: Playwright protocol calls can remain pending when the Wayland GPU
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// path wedges, so direct renderer actions need an independent deadline.
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const result = await Promise.race([
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actionPromise.then((value) => ({ timedOut: false, value })),
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delay(timeoutMs).then(() => ({ timedOut: true, value: null }))
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])
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if (result.timedOut) {
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throw new Error(`Timed out during ${label} after ${timeoutMs}ms.`)
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}
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return result.value
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}
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export function createPhaseLogger({ startedAt, onPhase }) {
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return (phase, details = '') => {
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onPhase(phase)
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const suffix = details ? ` ${details}` : ''
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console.log(`[wayland-gpu] phase=${phase} elapsedMs=${Date.now() - startedAt}${suffix}`)
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}
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}
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export function startValidationWatchdog({ timeoutMs, onTimeout }) {
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const timer = setTimeout(() => {
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void Promise.resolve()
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.then(onTimeout)
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.then((exitCode) => {
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process.exit(exitCode)
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})
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.catch((error) => {
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console.error(`[wayland-gpu] watchdog failed: ${formatError(error)}`)
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process.exit(1)
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})
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}, timeoutMs)
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timer.unref?.()
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return () => clearTimeout(timer)
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}
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