#!/usr/bin/env node import { spawnSync } from 'node:child_process' if (process.platform === 'win32') { runNodeScript('config/scripts/build-windows-cli-launcher.mjs') process.exit(0) } if (process.platform !== 'darwin') { console.log(`[native-build] no macOS native computer build required on ${process.platform}`) process.exit(0) } runPnpmScript('build:computer-macos') runPnpmScript('build:notification-status-macos') process.exit(0) function runPnpmScript(scriptName) { const npmExecPath = process.env.npm_execpath const command = npmExecPath ? process.execPath : process.platform === 'win32' ? 'pnpm.cmd' : 'pnpm' const args = npmExecPath ? [npmExecPath, 'run', scriptName] : ['run', scriptName] const result = spawnSync(command, args, { stdio: 'inherit' }) if (result.signal) { process.kill(process.pid, result.signal) } if (result.status !== 0 || result.error) { process.exit(result.status ?? 1) } } function runNodeScript(scriptPath) { const result = spawnSync(process.execPath, [scriptPath], { stdio: 'inherit' }) if (result.signal) { process.kill(process.pid, result.signal) } if (result.status !== 0 || result.error) { process.exit(result.status ?? 1) } }