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73 lines
2.2 KiB
TypeScript
73 lines
2.2 KiB
TypeScript
import { db } from '@sim/db'
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import { simTriggerState } from '@sim/db/schema'
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import { and, eq, sql } from 'drizzle-orm'
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/**
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* Reads the last firing time for a subscription scope. Cheap pre-check used
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* to skip rule SQL while a subscription is cooling down; the atomic claim in
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* {@link claimCooldown} remains the source of truth.
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*/
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export async function readLastFiredAt(
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workflowId: string,
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blockId: string,
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scopeKey: string
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): Promise<Date | null> {
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const rows = await db
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.select({ lastFiredAt: simTriggerState.lastFiredAt })
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.from(simTriggerState)
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.where(
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and(
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eq(simTriggerState.workflowId, workflowId),
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eq(simTriggerState.blockId, blockId),
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eq(simTriggerState.scopeKey, scopeKey)
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)
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)
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.limit(1)
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return rows[0]?.lastFiredAt ?? null
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}
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/**
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* Atomically claims a cooldown slot for a subscription scope.
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*
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* Uses an upsert whose update only applies when the previous firing is
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* outside the cooldown window, so concurrent qualifying events can never
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* double-fire: exactly one caller gets a row back.
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*
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* State is keyed by (workflowId, blockId, scopeKey) rather than the webhook
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* row so cooldowns survive redeploys (webhook rows are recreated per
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* deployment version).
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*/
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export async function claimCooldown(
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workflowId: string,
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blockId: string,
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scopeKey: string,
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cooldownMs: number
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): Promise<boolean> {
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const now = new Date()
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const threshold = new Date(now.getTime() - cooldownMs)
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const rows = await db
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.insert(simTriggerState)
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.values({
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workflowId,
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blockId,
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scopeKey,
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lastFiredAt: now,
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updatedAt: now,
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})
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.onConflictDoUpdate({
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target: [simTriggerState.workflowId, simTriggerState.blockId, simTriggerState.scopeKey],
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set: { lastFiredAt: now, updatedAt: now },
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setWhere: sql`${simTriggerState.lastFiredAt} IS NULL OR ${simTriggerState.lastFiredAt} < ${threshold}`,
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})
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.returning({ workflowId: simTriggerState.workflowId })
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return rows.length > 0
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}
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export function isWithinCooldown(lastFiredAt: Date | null, cooldownMs: number): boolean {
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if (!lastFiredAt) return false
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return Date.now() - lastFiredAt.getTime() < cooldownMs
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}
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