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93 lines
3.2 KiB
TypeScript
93 lines
3.2 KiB
TypeScript
/**
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* Fraction of the remaining gap to close per frame while chasing the bottom —
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* an exponential glide (originating in the subagent viewport's stick-to-bottom,
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* see BoundedViewport in agent-group.tsx) instead of snapping `scrollTop` to
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* `scrollHeight` on every content append. Closes ~90% of any gap within ~18
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* frames (~300ms) — deliberately lazier than the subagent viewport's 0.18 so a
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* large content burst reads as a calm upward drift of the transcript rather
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* than a lurch.
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*/
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export const SMOOTH_CHASE_RATE = 0.12
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/** Gap (px) below which the chase parks until new growth reopens it. */
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export const CHASE_REST_GAP = 0.5
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export interface SmoothBottomChaseTarget {
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/** Current scroll offset. */
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getTop: () => number
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/** Scroll offset at which the viewport bottom meets the content bottom. */
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getBottomTop: () => number
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/** Apply a new scroll offset. */
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setTop: (top: number) => void
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}
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export interface SmoothBottomChaseHandle {
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/** True while a chase frame is scheduled (gap still closing). */
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isActive: () => boolean
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/** Start the loop if parked. Call after content growth. */
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kick: () => void
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cancel: () => void
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}
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/**
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* Eased stick-to-bottom chase over any scrollable target (a DOM element or an
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* editor API like Monaco's). Each frame closes {@link SMOOTH_CHASE_RATE} of the
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* remaining gap and self-parks at {@link CHASE_REST_GAP}; content growth
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* restarts it via `kick()`.
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*
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* Self-interrupting: chase writes only ever move the offset down, and content
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* growth leaves it where the last write put it — so an offset that moved UP
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* since the last write can only be a user scrolling away, and the loop parks
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* instead of fighting them. `shouldContinue` layers any caller-owned stickiness
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* on top (checked every frame).
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*/
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export function createSmoothBottomChase(
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target: SmoothBottomChaseTarget,
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shouldContinue: () => boolean = () => true
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): SmoothBottomChaseHandle {
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let raf: number | null = null
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let lastTop: number | null = null
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const park = () => {
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if (raf !== null) cancelAnimationFrame(raf)
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raf = null
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lastTop = null
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}
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const step = () => {
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// `raf` deliberately keeps this (already-fired) frame's id while the step
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// body runs: canceling a fired handle is a no-op, and a non-null `raf`
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// means `isActive()` stays true and a reentrant `kick()` — e.g. from a
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// target whose `setTop` fires synchronous scroll listeners, like Monaco's
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// onDidScrollChange — cannot start a second parallel chain.
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if (!shouldContinue()) {
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park()
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return
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}
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const top = target.getTop()
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if (lastTop !== null && top < lastTop - 1) {
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park()
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return
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}
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const gap = target.getBottomTop() - top
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if (gap <= CHASE_REST_GAP) {
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park()
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return
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}
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target.setTop(top + Math.max(1, gap * SMOOTH_CHASE_RATE))
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// A synchronous side-effect of `setTop` may have called `cancel()`; honor
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// it instead of re-queuing over it.
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if (raf === null) return
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lastTop = target.getTop()
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raf = requestAnimationFrame(step)
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}
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return {
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isActive: () => raf !== null,
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kick: () => {
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if (raf === null) raf = requestAnimationFrame(step)
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},
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cancel: park,
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}
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}
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