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simstudioai--sim/packages/testing/src/factories/edge.factory.ts
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chore: import upstream snapshot with attribution
2026-07-13 13:20:55 +08:00

91 lines
2.0 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
import { generateRandomString } from '@sim/utils/random'
/**
* Options for creating a mock edge.
*/
export interface EdgeFactoryOptions {
id?: string
source: string
target: string
sourceHandle?: string
targetHandle?: string
type?: string
data?: Record<string, any>
}
/**
* Generates an edge ID from source and target.
*/
function generateEdgeId(source: string, target: string): string {
return `${source}-${target}-${generateRandomString(4)}`
}
/**
* Creates a mock edge connecting two blocks.
*
* @example
* ```ts
* // Simple edge
* const edge = createEdge({ source: 'block-1', target: 'block-2' })
*
* // Edge with specific handles
* const edge = createEdge({
* source: 'condition-1',
* target: 'block-2',
* sourceHandle: 'condition-if'
* })
* ```
*/
export function createEdge(options: EdgeFactoryOptions): any {
return {
id: options.id ?? generateEdgeId(options.source, options.target),
source: options.source,
target: options.target,
sourceHandle: options.sourceHandle,
targetHandle: options.targetHandle,
type: options.type ?? 'default',
data: options.data,
}
}
/**
* Creates multiple edges from a connection specification.
*
* @example
* ```ts
* const edges = createEdges([
* { source: 'start', target: 'agent' },
* { source: 'agent', target: 'end' },
* ])
* ```
*/
export function createEdges(
connections: Array<{
source: string
target: string
sourceHandle?: string
targetHandle?: string
}>
): any[] {
return connections.map((conn) => createEdge(conn))
}
/**
* Creates a linear chain of edges connecting blocks in order.
*
* @example
* ```ts
* // Creates edges: a->b, b->c, c->d
* const edges = createLinearEdges(['a', 'b', 'c', 'd'])
* ```
*/
export function createLinearEdges(blockIds: string[]): any[] {
const edges: any[] = []
for (let i = 0; i < blockIds.length - 1; i++) {
edges.push(createEdge({ source: blockIds[i], target: blockIds[i + 1] }))
}
return edges
}