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68 lines
2.8 KiB
TypeScript
68 lines
2.8 KiB
TypeScript
import { db, skill } from '@sim/db'
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import { createLogger } from '@sim/logger'
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import { eq } from 'drizzle-orm'
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import type { ToolSchema } from '@/lib/copilot/chat/payload'
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const logger = createLogger('MothershipUserSkills')
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export const LOAD_USER_SKILL_TOOL_NAME = 'load_user_skill'
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/**
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* Build the single load_user_skill tool that exposes all workspace
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* user-created skills to the mothership and its subagents.
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*
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* User skills live in the `skill` table (builtins are code-only and are treated
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* as defaults, so they are excluded here). The tool is a non-deferred,
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* sim-executed request-local tool: when the model calls it, Go forwards the
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* call and sim resolves the content via resolveSkillContent (see tools/index.ts).
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* It is available to all users — there is no super-admin gate, unlike the curated
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* mothership_settings tools.
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*
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* Embedded copilot/internal skills are not handled here: those are autoloaded
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* into each agent's system prompt on the Go side and never sent as loadable.
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*/
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export async function buildUserSkillTool(workspaceId: string): Promise<ToolSchema | null> {
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if (!workspaceId) return null
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let rows: { name: string; description: string }[]
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try {
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rows = await db
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.select({ name: skill.name, description: skill.description })
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.from(skill)
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.where(eq(skill.workspaceId, workspaceId))
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} catch (error) {
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logger.error('Failed to load workspace skills for load_user_skill tool', { error, workspaceId })
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return null
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}
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if (rows.length === 0) return null
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const skillNames = rows.map((r) => r.name)
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const catalog = rows.map((r) => `- ${r.name}: ${r.description}`).join('\n')
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return {
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name: LOAD_USER_SKILL_TOOL_NAME,
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description: `Load a user-created skill's full instructions. You MUST call this before following a skill: the list below only tells you which skills exist and when each applies — it is NOT the instructions. To use a skill, call load_user_skill with its exact name and follow the content it returns; never act on a skill's name or description alone. Available skills:\n${catalog}`,
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input_schema: {
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type: 'object',
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properties: {
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skill_name: {
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type: 'string',
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description: 'Exact name of the user skill to load.',
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enum: skillNames,
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},
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},
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required: ['skill_name'],
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additionalProperties: false,
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},
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// Do NOT set executeLocally: skill content is resolved on the sim backend
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// (DB), so Go must dispatch this with executor "sim". executeLocally maps to
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// ClientExecutable, which routes the call to the browser client (no handler)
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// and the load hangs. mothershipToolKind 'skill' is enough for sim routing.
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params: {
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mothershipToolKind: 'skill',
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mothershipToolName: LOAD_USER_SKILL_TOOL_NAME,
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},
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}
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}
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