Files
wehub-resource-sync d25d482dc2
CI / Migrate Dev DB (push) Has been skipped
CI / Detect Version (push) Has been cancelled
CI / Migrate DB (push) Has been cancelled
CI / Build Dev ECR (./docker/app.Dockerfile, ECR_APP) (push) Has been cancelled
CI / Build Dev ECR (./docker/db.Dockerfile, ECR_MIGRATIONS) (push) Has been cancelled
CI / Build Dev ECR (./docker/pii.Dockerfile, ECR_PII) (push) Has been cancelled
CI / Build Dev ECR (./docker/realtime.Dockerfile, ECR_REALTIME) (push) Has been cancelled
CI / Deploy Trigger.dev (Dev) (push) Has been cancelled
CI / Build AMD64 (./docker/app.Dockerfile, ECR_APP, ghcr.io/simstudioai/simstudio) (push) Has been cancelled
CI / Build AMD64 (./docker/db.Dockerfile, ECR_MIGRATIONS, ghcr.io/simstudioai/migrations) (push) Has been cancelled
CI / Build AMD64 (./docker/pii.Dockerfile, ECR_PII, ghcr.io/simstudioai/pii) (push) Has been cancelled
CI / Build AMD64 (./docker/realtime.Dockerfile, ECR_REALTIME, ghcr.io/simstudioai/realtime) (push) Has been cancelled
CI / Build ARM64 (GHCR Only) (./docker/app.Dockerfile, ghcr.io/simstudioai/simstudio) (push) Has been cancelled
CI / Build ARM64 (GHCR Only) (./docker/db.Dockerfile, ghcr.io/simstudioai/migrations) (push) Has been cancelled
CI / Build ARM64 (GHCR Only) (./docker/pii.Dockerfile, ghcr.io/simstudioai/pii) (push) Has been cancelled
CI / Build ARM64 (GHCR Only) (./docker/realtime.Dockerfile, ghcr.io/simstudioai/realtime) (push) Has been cancelled
CI / Create GHCR Manifests (ghcr.io/simstudioai/migrations) (push) Has been cancelled
CI / Create GHCR Manifests (ghcr.io/simstudioai/pii) (push) Has been cancelled
CI / Create GHCR Manifests (ghcr.io/simstudioai/realtime) (push) Has been cancelled
CI / Create GHCR Manifests (ghcr.io/simstudioai/simstudio) (push) Has been cancelled
CI / Check Docs Changes (push) Has been cancelled
CI / Process Docs (push) Has been cancelled
CI / Create GitHub Release (push) Has been cancelled
CI / Test and Build (push) Has been cancelled
Publish CLI Package / publish-npm (push) Has been cancelled
Publish Python SDK / publish-pypi (push) Has been cancelled
Publish TypeScript SDK / publish-npm (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 13:20:55 +08:00

2.8 KiB

Performance

Transition specificity and GPU compositing hints.

Transition Only What Changes

Never use transition: all or Tailwind's transition shorthand (which maps to transition-property: all). Always specify the exact properties that change.

Why

  • transition: all forces the browser to watch every property for changes
  • Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows)
  • Prevents browser optimizations

CSS Example

/* Good — only transition what changes */
.button {
  transition-property: scale, background-color;
  transition-duration: 150ms;
  transition-timing-function: ease-out;
}

/* Bad — transition everything */
.button {
  transition: all 150ms ease-out;
}

Tailwind

// Good — explicit properties
<button className="transition-[scale,background-color] duration-150 ease-out">

// Bad — transition all
<button className="transition duration-150 ease-out">

Tailwind transition-transform Note

transition-transform in Tailwind maps to transition-property: transform, translate, scale, rotate — it covers all transform-related properties, not just transform. Use this when you're only animating transforms. For multiple non-transform properties, use the bracket syntax: transition-[scale,opacity,filter].

Use will-change Sparingly

will-change hints the browser to pre-promote an element to its own GPU compositing layer. Without it, the browser promotes the element only when the animation starts — that one-time layer promotion can cause a micro-stutter on the first frame.

This particularly helps when an element is changing scale, rotation, or moving around with transform. For other properties, it doesn't help much — the browser can't composite them on the GPU anyway.

Rules

/* Good — specific property that benefits from GPU compositing */
.animated-card {
  will-change: transform;
}

/* Good — multiple compositor-friendly properties */
.animated-card {
  will-change: transform, opacity;
}

/* Bad — never use will-change: all */
.animated-card {
  will-change: all;
}

/* Bad — properties that can't be GPU-composited anyway */
.animated-card {
  will-change: background-color, padding;
}

Useful Properties

Property GPU-compositable Worth using will-change
transform Yes Yes
opacity Yes Yes
filter (blur, brightness) Yes Yes
clip-path Yes Yes
top, left, width, height No No
background, border, color No No

When to Skip

Modern browsers are already good at optimizing on their own. Only add will-change when you notice first-frame stutter — Safari in particular benefits from it. Don't add it preemptively to every animated element; each extra compositing layer costs memory.