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---
slug: emcn
title: 'Introducing Emcn — Sims new design system'
description: Emcn is the heart of our new design language at Sim. Heres the scaffolding of the system—principles, tokens, components, and roadmap—as we prepare the full launch.
date: 2025-11-08
updated: 2025-11-08
authors:
- emir
readingTime: 6
tags: [Design, Emcn, UI, UX, Components, Sim]
ogImage: /blog/emcn/cover.png
ogAlt: 'Emcn design system cover'
about: ['Design Systems', 'Component Libraries', 'Design Tokens', 'Accessibility']
timeRequired: PT6M
canonical: https://www.sim.ai/blog/emcn
featured: false
draft: true
---
> This post is the scaffolding for Emcn, our new design system. Well fill it in as we publish the full documentation and component gallery.
![Emcn cover placeholder](/blog/emcn/cover.png)
## What is Emcn?
Emcn is the design system that powers Sims product and brand. It aims to give us:
- Consistent, accessible UI across web surfaces
- A fast path from Figma to code with stronglytyped tokens
- A composable component library that scales with product complexity
## Principles
1. Opinionated but flexible
2. Accessible by default (WCAG AA+)
3. Stronglytyped, themeable tokens (light/dark + brand accents)
4. Composable components over oneoff variants
5. Performance first (minimal runtime, zero layout shift)
## Foundations (Tokens)
- Color: semantic palettes (bg, fg, muted, accent, destructive) with oncolors
- Typography: scale + weights mapped to roles (display, title, body, code)
- Spacing: 2/4 grid, container and gutter rules
- Radius: component tiers (base, interactive, card, sheet)
- Shadows: subtle elevation scale for surfaces and overlays
- Motion: duration/easing tokens for affordances (not decoration)
## Components (Initial Set)
- Primitives: Button, Input, Select, Checkbox, Radio, Switch, Slider, Badge, Tooltip
- Navigation: NavBar, SideBar, Tabs, Breadcrumbs
- Feedback: Toast, Banner, Alert, Dialog, Drawer, Popover
- Layout: Grid, Stack, Container, Card, Sheet
- Content: CodeBlock, Markdown, Table, EmptyState
> Each component will include: anatomy, a11y contract, variants/slots, and code examples.
## Theming
- Light + Dark, with brand accent tokens
- Perworkspace theming hooks for enterprise deployments
- SSRsafe color mode with no flash (hydrationsafe)
## Accessibility
- Focus outlines and target sizes audited
- Color contrast tracked at token level
- Keyboard and screen reader interactions defined per component
## Tooling
- Tokens exported as TypeScript + CSS variables
- Figma library mapped 1:1 to code components
- Lint rules for token usage and a11y checks
## Roadmap
- v0: Foundations + Core components (internal)
- v1: Public docs and examples site
- v1.x: Data display, advanced forms, charts bridge
## FAQ
- What does “Emcn” mean?
A short, crisp name we liked—easy to type and remember.
- Will Emcn be opensourced?
We plan to share the foundations and many components as part of our commitment to open source.
## Were hiring
Were hiring designers and engineers who care deeply about craft and DX. If you want to help shape Emcn and Sims product, wed love to talk.
— Team Sim