chore: import upstream snapshot with attribution
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@@ -0,0 +1,70 @@
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'use client'
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import type { BlockVisibilityState } from '@/lib/core/config/block-visibility'
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import { notifyBlockOverlayChanged } from '@/blocks/custom/client-overlay'
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import { invalidateBlockCaches, registerBlockVisibilityResolver } from '@/blocks/visibility/context'
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/**
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* Client-side visibility state, hydrated from `useBlockVisibility` by
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* `BlockVisibilityLoader`. Registered at module load with `null` state so the
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* very first render — including the SSR pass — is fail-closed for `preview`
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* blocks; the post-mount fetch only ever reveals (benign pop-in) or applies a
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* kill switch to an already-public block.
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*/
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let state: BlockVisibilityState | null = null
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registerBlockVisibilityResolver({ current: () => state })
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function setsEqual(a: Set<string>, b: Set<string>): boolean {
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if (a.size !== b.size) return false
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for (const value of a) if (!b.has(value)) return false
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return true
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}
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function isEmptyState(vis: BlockVisibilityState): boolean {
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return vis.revealed.size === 0 && vis.disabled.size === 0 && vis.previewTagged.size === 0
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}
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/**
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* Replace the in-scope visibility state, reset registered module caches, and
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* bump the shared block-overlay version so every subscribed consumer re-reads
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* `getAllBlocks()`.
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*
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* No-ops when the change cannot alter the projection: an incoming state
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* deep-equal to the current one (React Query refetches deliver
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* fresh-but-identical objects on every poll — without this guard each poll
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* would thundering-rebuild the toolbar, search, and matcher caches), or an
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* empty state while none is set (`null` and empty are equivalent for
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* `isHiddenUnder`, so the fail-closed reset on first mount is free).
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*/
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export function hydrateBlockVisibility(next: BlockVisibilityState): void {
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if (state === null && isEmptyState(next)) return
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if (
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state &&
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setsEqual(state.revealed, next.revealed) &&
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setsEqual(state.disabled, next.disabled) &&
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setsEqual(state.previewTagged, next.previewTagged)
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) {
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return
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}
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state = next
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invalidateBlockCaches()
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notifyBlockOverlayChanged()
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}
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/**
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* Fail-closed reset while a workspace switch's visibility fetch is in flight:
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* preview reveals are dropped immediately (they may not apply to the new
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* workspace), but kill-switch entries are CARRIED OVER until the new
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* projection arrives — dropping `disabled` would flash kill-switched blocks
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* back into discovery for the flight window, while briefly over-hiding in the
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* new workspace is benign in both directions.
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*/
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export function resetBlockVisibilityForSwitch(): void {
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if (state === null) return
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hydrateBlockVisibility({
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revealed: new Set(),
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disabled: state.disabled,
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previewTagged: new Set(),
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})
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}
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