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299 lines
9.4 KiB
Python
299 lines
9.4 KiB
Python
# Copyright 2026 SGLang Team. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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import importlib
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import os
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import platform
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import shutil
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import subprocess
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import sys
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import sysconfig
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from pathlib import Path
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root = Path(__file__).parent.resolve()
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_BUILD_REQUIRES = [
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("setuptools", "setuptools"),
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("mlx", "mlx"),
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("nanobind", "nanobind"),
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]
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def _ensure_toolchain():
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if sys.platform != "darwin" or platform.machine() != "arm64":
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raise SystemExit("setup_metal.py only supports macOS (Apple Silicon).")
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if shutil.which("c++") is None or shutil.which("xcrun") is None:
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raise SystemExit(
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"Apple toolchain not found. Install the Xcode Command Line Tools "
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"with `xcode-select --install` (or a full Xcode install) and retry."
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)
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try:
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subprocess.check_output(
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["xcrun", "-sdk", "macosx", "metal", "--version"],
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stderr=subprocess.STDOUT,
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)
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except (subprocess.CalledProcessError, FileNotFoundError) as exc:
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raise SystemExit(
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"Apple Metal shader compiler not found. Install a full Xcode "
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"(not just Command Line Tools) so that `xcrun -sdk macosx metal` "
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"is available, then retry."
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) from exc
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def _ensure_build_requires():
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missing = []
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for import_name, pip_name in _BUILD_REQUIRES:
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try:
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importlib.import_module(import_name)
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except ImportError:
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missing.append(pip_name)
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if not missing:
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return
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print(
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f"[sgl-kernel:metal] installing build requirements: {missing}",
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flush=True,
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)
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subprocess.check_call(
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[sys.executable, "-m", "pip", "install", "--upgrade", *missing]
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)
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# Section 1: Prerequisites
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_ensure_toolchain()
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_ensure_build_requires()
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os.chdir(root)
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# Section 2: Build and install
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from setuptools import Extension, find_packages, setup # noqa: E402
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from setuptools.command.build_ext import build_ext # noqa: E402
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def _get_version():
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with open(root / "pyproject.toml") as f:
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for line in f:
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if line.startswith("version"):
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return line.split("=")[1].strip().strip('"')
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operator_namespace = "sgl_kernel"
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metallib_name = "sgl_metal_kernels.metallib"
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# Metal shader sources (compiled with `xcrun metal`) and C++ host sources
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# (compiled with `c++`). Add new kernels by appending to these lists.
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metal_shader_sources = [
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"csrc/metal/rope_pool_fused.metal",
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]
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cxx_sources = [
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"csrc/metal/rope_pool_fused.cpp",
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]
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# Header search paths shared by both the Metal shader compiler and the C++
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# host compiler.
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include_dirs = [
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root / "csrc",
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root / "csrc" / "metal",
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]
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cxx_flags = ["-std=c++17", "-O3", "-fvisibility=hidden"]
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metal_flags = ["-O3"]
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frameworks = ["Metal", "Foundation", "QuartzCore"]
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libraries = ["mlx"]
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class BuildMetalExtension(build_ext):
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def build_extension(self, ext):
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if sys.platform != "darwin" or platform.machine() != "arm64":
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raise RuntimeError("setup_metal.py only supports macOS (Apple Silicon).")
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ext_path = Path(self.get_ext_fullpath(ext.name))
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ext_path.parent.mkdir(parents=True, exist_ok=True)
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# Use ccache for the C++ compiles when it is on PATH. ccache does not
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# support `.metal` sources (unsupported source language), so the Metal
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# shader compile is left untouched.
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ccache = shutil.which("ccache")
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cxx_cmd = [ccache, "c++"] if ccache else ["c++"]
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if ccache:
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print(f"[sgl-kernel:metal] using ccache at {ccache}", flush=True)
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python_exe = Path(sys.executable)
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python_include = Path(sysconfig.get_paths()["include"])
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python_lib = Path(sysconfig.get_config_var("LIBDIR"))
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# Match the deployment target that Python itself was built against
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# unless the user overrides it. MLX's prebuilt wheels may require a
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# higher minimum; in that case set MACOSX_DEPLOYMENT_TARGET explicitly.
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deployment_target = os.environ.get(
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"MACOSX_DEPLOYMENT_TARGET",
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str(sysconfig.get_config_var("MACOSX_DEPLOYMENT_TARGET") or "11.0"),
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)
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def _python_eval(expr: str) -> str:
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return subprocess.check_output(
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[str(python_exe), "-c", expr], text=True
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).strip()
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nanobind_dir = Path(
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_python_eval("import nanobind; print(nanobind.__path__[0])")
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)
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mlx_dir = Path(_python_eval("import mlx.core as mx; print(mx.__file__)"))
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mlx_site = mlx_dir.parent
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mlx_include = mlx_site / "include"
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mlx_lib = mlx_site / "lib"
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generated_dir = root / "build" / "metal"
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generated_dir.mkdir(parents=True, exist_ok=True)
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metallib_path = generated_dir / metallib_name
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metal_std = os.environ.get("SGL_METAL_STD", "metal3.1")
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ext_include_dirs = [Path(p) for p in (ext.include_dirs or [])]
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host_includes = [
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python_include,
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nanobind_dir / "include",
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nanobind_dir / "ext" / "robin_map" / "include",
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mlx_include,
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mlx_include / "metal_cpp",
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]
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all_includes = ext_include_dirs + host_includes
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include_args = [f"-I{p}" for p in all_includes]
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# `xcrun metal` accepts `-I` for header search; reuse the project
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# include dirs so shaders can include shared MSL headers.
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metal_include_args = [f"-I{p}" for p in ext_include_dirs]
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if not metal_shader_sources:
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raise RuntimeError("metal_shader_sources is empty; nothing to compile")
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air_paths = []
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for rel in metal_shader_sources:
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metal_src = root / rel
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if not metal_src.is_file():
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raise RuntimeError(f"metal shader source not found: {metal_src}")
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air_path = generated_dir / (metal_src.stem + ".air")
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self.spawn(
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[
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"xcrun",
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"-sdk",
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"macosx",
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"metal",
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f"-std={metal_std}",
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*metal_flags,
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*metal_include_args,
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"-c",
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str(metal_src),
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"-o",
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str(air_path),
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]
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)
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air_paths.append(str(air_path))
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self.spawn(
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[
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"xcrun",
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"-sdk",
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"macosx",
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"metallib",
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*air_paths,
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"-o",
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str(metallib_path),
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]
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)
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cflags = [
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*cxx_flags,
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f"-mmacosx-version-min={deployment_target}",
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*include_args,
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]
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ldflags = [
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"-shared",
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"-undefined",
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"dynamic_lookup",
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f"-mmacosx-version-min={deployment_target}",
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f"-L{python_lib}",
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f"-L{mlx_lib}",
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f"-Wl,-rpath,{mlx_lib}",
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*[f"-l{lib}" for lib in libraries],
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*[arg for fw in frameworks for arg in ("-framework", fw)],
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]
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objects = []
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for src in ext.sources:
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src_path = Path(src)
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obj_path = generated_dir / (src_path.stem + ".o")
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compile_cmd = [
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*cxx_cmd,
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*cflags,
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"-c",
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str(src_path),
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"-o",
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str(obj_path),
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]
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self.spawn(compile_cmd)
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objects.append(str(obj_path))
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nanobind_src = nanobind_dir / "src" / "nb_combined.cpp"
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nanobind_obj = generated_dir / "nb_combined.o"
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nanobind_cmd = [
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*cxx_cmd,
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*cflags,
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"-DNB_COMPACT_ASSERTIONS",
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"-DNB_BUILD",
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"-DNB_SHARED",
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"-c",
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str(nanobind_src),
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"-o",
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str(nanobind_obj),
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]
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self.spawn(nanobind_cmd)
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objects.append(str(nanobind_obj))
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link_cmd = [
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"c++",
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*objects,
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*ldflags,
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"-o",
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str(ext_path),
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]
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self.spawn(link_cmd)
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# Stage the metallib next to the freshly-linked extension so that
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# `install_lib` picks it up via `package_data={"sgl_kernel": ["*.metallib"]}`.
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staged_metallib = ext_path.parent / metallib_path.name
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if metallib_path.resolve() != staged_metallib.resolve():
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shutil.copy2(metallib_path, staged_metallib)
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ext_modules = [
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Extension(
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name=f"{operator_namespace}._metal",
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sources=cxx_sources,
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include_dirs=[str(p) for p in include_dirs],
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language="c++",
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)
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]
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setup(
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name="sglang-kernel",
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version=_get_version(),
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packages=find_packages(where="python"),
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package_dir={"": "python"},
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package_data={"sgl_kernel": ["*.metallib"]},
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include_package_data=True,
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ext_modules=ext_modules,
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cmdclass={"build_ext": BuildMetalExtension},
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)
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