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chore: import upstream snapshot with attribution
2026-07-13 12:38:16 +08:00

134 lines
4.5 KiB
Python

# Copyright 2023-2024 SGLang Team
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Ray actor wrapper for SGLang Scheduler."""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING, Any, Dict, Optional
import ray
if TYPE_CHECKING:
from sglang.srt.server_args import PortArgs, ServerArgs
logger = logging.getLogger(__name__)
@ray.remote
class SchedulerActor:
"""Ray actor wrapper for SGLang Scheduler.
Each actor manages one GPU and runs the Scheduler + TpModelWorker stack.
Ray is used for process lifecycle; ZMQ handles request/response communication.
"""
def __init__(
self,
server_args: ServerArgs,
port_args: PortArgs,
gpu_id: int,
tp_rank: int,
attn_cp_rank: int,
moe_dp_rank: int,
moe_ep_rank: int,
pp_rank: int,
dp_rank: Optional[int],
dist_init_addr: Optional[str] = None,
):
import dataclasses
from sglang.srt.environ import envs
from sglang.srt.managers.scheduler import Scheduler, configure_scheduler_process
from sglang.srt.utils.numa_utils import (
get_numa_node_if_available,
numa_bind_to_node,
)
# Override dist_init_addr if provided (for multi-node)
if dist_init_addr:
server_args = dataclasses.replace(
server_args, dist_init_addr=dist_init_addr
)
# Get actual GPU IDs from Ray runtime context
accelerator_ids = ray.get_runtime_context().get_accelerator_ids()
assigned_gpus = accelerator_ids.get("GPU", [])
if assigned_gpus:
# Ray assigned specific GPU(s), use the first one
actual_gpu_id = int(assigned_gpus[0])
logger.info(f"[TP{tp_rank}] Ray assigned GPU: {actual_gpu_id}")
else:
# Fallback to passed gpu_id
actual_gpu_id = gpu_id
logger.info(f"[TP{tp_rank}] Using passed gpu_id: {gpu_id}")
# Configure worker (logging, process title, etc.)
dp_rank = configure_scheduler_process(
server_args,
actual_gpu_id,
tp_rank,
attn_cp_rank,
moe_dp_rank,
moe_ep_rank,
pp_rank,
dp_rank,
)
# Ray actors can't use the numactl subprocess-wrapping approach
# (SGLANG_NUMA_BIND_V2's normal path), so bind in-process via libnuma.
# The V1 path inside configure_scheduler_process already handles
# SGLANG_NUMA_BIND_V2=False.
if envs.SGLANG_NUMA_BIND_V2.get():
numa_node = get_numa_node_if_available(server_args, actual_gpu_id)
if numa_node is not None:
numa_bind_to_node(numa_node)
logger.info(
f"[TP{tp_rank}] Bound to NUMA node {numa_node} for GPU {actual_gpu_id}"
)
# Create scheduler (loads model into GPU, initializes NCCL)
self.scheduler = Scheduler(
server_args=server_args,
port_args=port_args,
gpu_id=actual_gpu_id,
tp_rank=tp_rank,
moe_ep_rank=moe_ep_rank,
pp_rank=pp_rank,
attn_cp_rank=attn_cp_rank,
moe_dp_rank=moe_dp_rank,
dp_rank=dp_rank,
)
self._tp_rank = tp_rank
self._pp_rank = pp_rank
def get_info(self) -> Dict[str, Any]:
"""Return scheduler initialization info for handshake."""
return self.scheduler.get_init_info()
def run_event_loop(self) -> None:
"""Run the scheduler's event loop. Blocks until shutdown."""
try:
import torch
# Need to set the GPU id for the event loop for nccl to work
torch.cuda.set_device(self.scheduler.ps.gpu_id)
self.scheduler.run_event_loop()
except Exception as e:
logger.error(f"Scheduler PP{self._pp_rank} TP{self._tp_rank} crashed: {e}")
raise