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This commit is contained in:
wehub-resource-sync
2026-07-13 12:38:16 +08:00
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from sglang.srt.ray.engine import RayEngine
__all__ = ["RayEngine"]
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# Copyright 2023-2024 SGLang Team
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Ray-aware DataParallelController that launches SchedulerActors instead of mp.Process."""
from __future__ import annotations
import logging
from typing import List, Optional
import ray
import zmq
from sglang.srt.entrypoints.engine import _calculate_rank_ranges
from sglang.srt.layers.dp_attention import compute_dp_attention_world_info
from sglang.srt.managers.data_parallel_controller import DataParallelController
from sglang.srt.ray.engine import (
_compute_world_size,
_create_scheduler_actor,
_get_bundle_node_ip,
_resolve_bundle_indices,
)
from sglang.srt.server_args import PortArgs, ServerArgs
from sglang.srt.utils.network import bind_port, get_zmq_socket, get_zmq_socket_on_host
logger = logging.getLogger(__name__)
class RayDataParallelController(DataParallelController):
"""DataParallelController that uses Ray actors for scheduler processes.
Overrides the process-spawning methods to create SchedulerActor Ray actors
instead of mp.Process. Runs in-process (not as a separate mp.Process) and
reuses the parent's event_loop, dispatching, and ZMQ routing.
"""
def __init__(
self,
server_args: ServerArgs,
port_args: PortArgs,
placement_group,
bundle_for_node: Optional[List[int]],
rank0_node_ip: str,
):
# Set Ray-specific attributes BEFORE super().__init__() because the
# parent constructor calls launch_dp_schedulers / launch_dp_attention_schedulers
# which we override, and those methods need these attributes.
self.pg = placement_group
self.bundle_for_node = bundle_for_node
self.rank0_node_ip = rank0_node_ip
self.scheduler_actors: List = []
self.event_loop_refs: List = []
# super().__init__ will call our overridden launch methods via MRO.
# Pass run_scheduler_process_func=None since we don't spawn mp.Process.
super().__init__(server_args, port_args, run_scheduler_process_func=None)
def launch_dp_schedulers(self, server_args: ServerArgs, port_args: PortArgs):
"""Override: launch Ray scheduler actors per DP rank."""
sockets = []
dp_port_args_list = []
for dp_rank in range(server_args.dp_size):
tmp_port_args = PortArgs.init_new(server_args)
tmp_port_args.tokenizer_ipc_name = port_args.tokenizer_ipc_name
tmp_port_args.detokenizer_ipc_name = port_args.detokenizer_ipc_name
tmp_port_args.instance_id = port_args.instance_id
# Hold NCCL port so the next DP rank gets a different one
sockets.append(bind_port(tmp_port_args.nccl_port))
dp_port_args_list.append(tmp_port_args)
# Create ZMQ PUSH socket for this DP rank (controller → scheduler)
if server_args.node_rank == 0:
self.workers[dp_rank] = get_zmq_socket(
self.context,
zmq.PUSH,
tmp_port_args.scheduler_input_ipc_name,
True,
)
# Release held ports before creating actors
for sock in sockets:
sock.close()
# Create actors for each DP rank sequentially
for dp_rank in range(server_args.dp_size):
self._launch_ray_tp_group(server_args, dp_port_args_list[dp_rank], dp_rank)
def launch_dp_attention_schedulers(
self, server_args: ServerArgs, port_args: PortArgs
):
"""Override: pre-allocate ports, skip broadcast, create Ray actors."""
# Pre-allocate worker ports on the controller node, binding to the
# rank-0 node IP instead of tcp://* to avoid exposing unauthenticated
# ZMQ sockets (CVE-2026-3060).
worker_ports = []
for dp_rank in range(server_args.dp_size):
worker_port, worker_socket = get_zmq_socket_on_host(
self.context, zmq.PUSH, host=self.rank0_node_ip
)
worker_ports.append(worker_port)
self.workers[dp_rank] = worker_socket
logger.debug(f"Assigned port {worker_port} to worker {dp_rank}")
# Skip _broadcast_worker_ports — Ray creates all actors centrally,
# so there's no need for the inter-node handshake protocol.
self._launch_ray_tp_group(
server_args, port_args, dp_rank=None, worker_ports=worker_ports
)
def _launch_ray_tp_group(
self,
server_args: ServerArgs,
port_args: PortArgs,
dp_rank: Optional[int],
worker_ports: Optional[List[int]] = None,
):
"""Create SchedulerActor Ray actors for one TP group (one DP rank).
Args:
dp_rank: DP rank for regular DP; None for DP attention (derived from tp_rank).
worker_ports: Pre-allocated ports for DP attention; None for regular DP.
"""
nnodes = server_args.nnodes
batch_start_idx = len(self.scheduler_actors)
if self.server_args.placement_group is None:
for node_idx in range(nnodes):
bundle_idx = self.bundle_for_node[node_idx]
pp_range, tp_range, pp_per_node, tp_per_node = _calculate_rank_ranges(
nnodes, server_args.pp_size, server_args.tp_size, node_rank=node_idx
)
for pp_rank in pp_range:
for tp_rank in tp_range:
rank_port_args = port_args
actual_dp_rank = dp_rank
local_gpu_idx = (pp_rank % pp_per_node) * tp_per_node + (
tp_rank % tp_per_node
)
if server_args.enable_dp_attention:
_, _, actual_dp_rank, _ = compute_dp_attention_world_info(
server_args.enable_dp_attention,
tp_rank,
server_args.tp_size,
server_args.dp_size,
server_args.attn_cp_size,
)
rank_port_args = PortArgs.init_new(
server_args, actual_dp_rank, worker_ports
)
# All DP ranks share the same NCCL port (reuse TP group)
rank_port_args.nccl_port = port_args.nccl_port
rank_port_args.instance_id = port_args.instance_id
# The detokenizer and tokenizer bind using the
# original port_args addresses (127.0.0.1 when
# dist_init_addr is unset). Scheduler actors must
# connect to the same addresses.
rank_port_args.detokenizer_ipc_name = (
port_args.detokenizer_ipc_name
)
rank_port_args.tokenizer_ipc_name = (
port_args.tokenizer_ipc_name
)
dist_init_addr = (
f"{self.rank0_node_ip}:{rank_port_args.nccl_port}"
)
actor = _create_scheduler_actor(
pg=self.pg,
bundle_idx=bundle_idx,
gpu_id=local_gpu_idx,
server_args=server_args,
port_args=rank_port_args,
tp_rank=tp_rank,
pp_rank=pp_rank,
dp_rank=actual_dp_rank,
dist_init_addr=dist_init_addr,
rank0_node_ip=self.rank0_node_ip,
)
self.scheduler_actors.append(actor)
else:
world_size = _compute_world_size(server_args)
bundle_indices = _resolve_bundle_indices(self.pg, world_size)
ranks_per_tp_group = server_args.tp_size * server_args.pp_size
if dp_rank is not None:
start_rank = dp_rank * ranks_per_tp_group
end_rank = start_rank + ranks_per_tp_group
# Each DP group must use its own local rank-0's node IP for
# NCCL rendezvous, not the world rank-0's node IP.
local_rank0_bundle_idx = bundle_indices[start_rank]
local_rank0_node_ip = _get_bundle_node_ip(
self.pg, local_rank0_bundle_idx
)
else:
start_rank = 0
end_rank = world_size
local_rank0_node_ip = self.rank0_node_ip
for global_rank in range(start_rank, end_rank):
local_rank = global_rank % ranks_per_tp_group
pp_rank = local_rank // server_args.tp_size
tp_rank = local_rank % server_args.tp_size
rank_port_args = port_args
actual_dp_rank = dp_rank
bundle_idx = bundle_indices[global_rank]
if server_args.enable_dp_attention:
_, _, actual_dp_rank, _ = compute_dp_attention_world_info(
server_args.enable_dp_attention,
tp_rank,
server_args.tp_size,
server_args.dp_size,
server_args.attn_cp_size,
)
rank_port_args = PortArgs.init_new(
server_args, actual_dp_rank, worker_ports
)
rank_port_args.nccl_port = port_args.nccl_port
rank_port_args.detokenizer_ipc_name = port_args.detokenizer_ipc_name
rank_port_args.tokenizer_ipc_name = port_args.tokenizer_ipc_name
dist_init_addr = f"{local_rank0_node_ip}:{rank_port_args.nccl_port}"
actor = _create_scheduler_actor(
pg=self.pg,
bundle_idx=bundle_idx,
gpu_id=0, # Each bundle has exactly 1 GPU
server_args=server_args,
port_args=rank_port_args,
tp_rank=tp_rank,
pp_rank=pp_rank,
dp_rank=actual_dp_rank,
dist_init_addr=dist_init_addr,
rank0_node_ip=local_rank0_node_ip,
)
self.scheduler_actors.append(actor)
# Wait for all actors created in this call to initialize
batch_actors = self.scheduler_actors[batch_start_idx:]
try:
scheduler_infos = ray.get(
[actor.get_info.remote() for actor in batch_actors]
)
except ray.exceptions.RayActorError as e:
for actor in self.scheduler_actors:
try:
ray.kill(actor)
except Exception:
logger.error(f"Failed to kill Ray scheduler actor: {actor}")
raise RuntimeError(f"Scheduler actor failed to initialize: {e}")
# Store init info from the first actor (same across all actors)
if scheduler_infos:
self.max_total_num_tokens = scheduler_infos[0]["max_total_num_tokens"]
self.max_req_input_len = scheduler_infos[0]["max_req_input_len"]
# Start event loops (non-blocking — runs until actor is killed)
self.event_loop_refs.extend(
[actor.run_event_loop.remote() for actor in batch_actors]
)
# Override launch_tensor_parallel_group to be a no-op since we don't use it.
# The parent's launch_dp_schedulers/launch_dp_attention_schedulers call this,
# but our overrides call _launch_ray_tp_group instead.
def launch_tensor_parallel_group(
self,
server_args: ServerArgs,
port_args: PortArgs,
base_gpu_id: int,
dp_rank: Optional[int],
worker_ports: Optional[List[int]] = None,
):
raise RuntimeError(
"RayDataParallelController should not call launch_tensor_parallel_group. "
"Use _launch_ray_tp_group instead."
)
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# Copyright 2023-2024 SGLang Team
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""RayEngine - Engine subclass that launches schedulers as Ray actors."""
from __future__ import annotations
import dataclasses
import logging
import threading
from typing import Callable, List, Optional
import ray
from ray.util.placement_group import PlacementGroup
from ray.util.scheduling_strategies import PlacementGroupSchedulingStrategy
from sglang.srt.entrypoints.engine import (
Engine,
SchedulerInitResult,
_calculate_rank_ranges,
_compute_parallelism_ranks,
)
from sglang.srt.environ import envs
from sglang.srt.ray.scheduler_actor import SchedulerActor
from sglang.srt.server_args import PortArgs, ServerArgs
logger = logging.getLogger(__name__)
@dataclasses.dataclass
class RaySchedulerInitResult(SchedulerInitResult):
"""SchedulerInitResult that also holds Ray actor handles for cleanup."""
scheduler_actors: list = dataclasses.field(default_factory=list)
def _find_engine_bundle(
placement_group: PlacementGroup, nnodes: int
) -> tuple[int, str]:
"""Find which placement group bundle is on the same node as the Engine.
Rank0 scheduler must be co-located with the Engine. Returns (bundle_index, engine_ip).
"""
engine_ip = ray.util.get_node_ip_address()
@ray.remote(num_cpus=0, num_gpus=0)
def get_node_ip():
return ray.util.get_node_ip_address()
bundle_ips = ray.get(
[
get_node_ip.options(
scheduling_strategy=PlacementGroupSchedulingStrategy(
placement_group=placement_group,
placement_group_bundle_index=i,
),
).remote()
for i in range(nnodes)
]
)
try:
return bundle_ips.index(engine_ip), engine_ip
except ValueError:
raise RuntimeError(
f"Engine node {engine_ip} not found in any placement group bundle {bundle_ips}. "
f"Rank-0 scheduler must be co-located with the Engine."
)
def _get_bundle_node_ip(placement_group: PlacementGroup, bundle_idx: int) -> str:
"""Get the IP address of the node where a specific bundle is located.
Args:
placement_group: The placement group
bundle_idx: Bundle index to query
Returns:
IP address of the node where the bundle is located.
"""
@ray.remote(num_cpus=0, num_gpus=0)
def get_node_ip():
return ray.util.get_node_ip_address()
return ray.get(
get_node_ip.options(
scheduling_strategy=PlacementGroupSchedulingStrategy(
placement_group=placement_group,
placement_group_bundle_index=bundle_idx,
),
).remote()
)
def _compute_world_size(server_args: ServerArgs) -> int:
"""Compute world_size (total number of scheduler actors/GPUs needed).
Normal: dp_size * tp_size * pp_size; DP attention: tp_size * pp_size.
"""
if server_args.enable_dp_attention:
return server_args.tp_size * server_args.pp_size
return server_args.dp_size * server_args.tp_size * server_args.pp_size
def _resolve_bundle_indices(pg: PlacementGroup, world_size: int) -> List[int]:
"""Resolve bundle indices for Custom PG mode.
Parses SGLANG_RAY_BUNDLE_INDICES env var if set; otherwise returns
sequential indices [0, 1, ..., world_size-1].
Args:
pg: Placement group (used to get total_bundles count).
world_size: Number of bundle indices expected (pre-computed via _compute_world_size).
Returns:
List of bundle indices of length world_size.
"""
total_bundles = len(pg.bundle_specs)
indices_str = envs.SGLANG_RAY_BUNDLE_INDICES.get()
if not indices_str:
return list(range(world_size))
indices = list(map(int, indices_str.split(",")))
if len(indices) != world_size:
raise ValueError(
f"SGLANG_RAY_BUNDLE_INDICES has {len(indices)} values, "
f"expected {world_size}"
)
if len(set(indices)) != len(indices):
raise ValueError(f"SGLANG_RAY_BUNDLE_INDICES has duplicates: {indices}")
for idx in indices:
if idx < 0 or idx >= total_bundles:
raise ValueError(f"Bundle index {idx} out of range [0, {total_bundles})")
return indices
def _validate_custom_placement_group(pg: PlacementGroup, world_size: int) -> None:
"""Validate custom placement group: 1 GPU per bundle, enough GPU bundles for world_size.
Args:
pg: User-provided placement group.
world_size: Number of GPU bundles required.
"""
bundles = pg.bundle_specs
gpu_bundle_count = 0
for bundle in bundles:
gpu_count = bundle.get("GPU", 0)
if gpu_count > 1:
raise ValueError(
"Custom placement group must have exactly 1 GPU per bundle. "
f"Found bundle with {gpu_count} GPUs."
)
if gpu_count > 0:
gpu_bundle_count += 1
if gpu_bundle_count < world_size:
raise ValueError(
f"Custom placement group has {gpu_bundle_count} GPU bundles, "
f"but needs {world_size} for world_size. "
"Provide more bundles or reduce parallelism."
)
def _create_scheduler_actor(
pg: PlacementGroup,
bundle_idx: int,
gpu_id: int,
server_args: ServerArgs,
port_args: PortArgs,
tp_rank: int,
pp_rank: int,
dp_rank: int,
dist_init_addr: str,
rank0_node_ip: str,
) -> SchedulerActor:
"""Create a SchedulerActor on the given placement group bundle.
Args:
pg: Placement group to schedule actor onto.
bundle_idx: Bundle index within the placement group.
gpu_id: GPU ID within the bundle (0 for custom PG, computed for auto PG).
rank0_node_ip: IP of rank-0's node, used for NCCL rendezvous.
dist_init_addr: Distributed init address (tcp://rank0_node_ip:nccl_port).
"""
attn_cp_rank, moe_dp_rank, moe_ep_rank = _compute_parallelism_ranks(
server_args, tp_rank
)
return SchedulerActor.options(
num_cpus=0,
num_gpus=1,
name=(
f"sglang_scheduler_node{rank0_node_ip}"
f"_dp{dp_rank}_pp{pp_rank}_tp{tp_rank}"
f"_pg{pg.id.hex()[:8]}_bundle{bundle_idx}"
),
scheduling_strategy=PlacementGroupSchedulingStrategy(
placement_group=pg,
placement_group_bundle_index=bundle_idx,
),
).remote(
server_args=server_args,
port_args=port_args,
gpu_id=gpu_id,
tp_rank=tp_rank,
attn_cp_rank=attn_cp_rank,
moe_dp_rank=moe_dp_rank,
moe_ep_rank=moe_ep_rank,
pp_rank=pp_rank,
dp_rank=dp_rank,
dist_init_addr=dist_init_addr,
)
class RayEngine(Engine):
"""Engine using Ray actors for scheduler processes."""
def __init__(self, **kwargs):
placement_group = kwargs.pop("placement_group", None)
if "log_level" not in kwargs:
kwargs["log_level"] = "error"
server_args = ServerArgs(**kwargs)
server_args.override("ray.placement_group", placement_group=placement_group)
super().__init__(server_args=server_args)
def shutdown(self):
"""Shutdown the engine — kill Ray scheduler actors then local processes."""
for actor in self._scheduler_init_result.scheduler_actors:
try:
ray.kill(actor)
except Exception:
logger.error(f"Failed to kill Ray scheduler actor: {actor}")
super().shutdown()
@classmethod
def _launch_scheduler_processes(
cls,
server_args: ServerArgs,
port_args: PortArgs,
run_scheduler_process_func: Callable,
) -> tuple[SchedulerInitResult, None]:
"""Launch schedulers as Ray actors.
Returns:
Tuple of (RaySchedulerInitResult, None).
scheduler_procs is None since Ray uses actors instead of mp.Process.
"""
pg = server_args.placement_group or ray.util.get_current_placement_group()
if pg is None:
from ray.util.placement_group import (
placement_group as create_placement_group,
)
if server_args.enable_dp_attention:
total_gpus = server_args.tp_size * server_args.pp_size
else:
total_gpus = (
server_args.dp_size * server_args.tp_size * server_args.pp_size
)
nnodes = server_args.nnodes
gpus_per_node = total_gpus // nnodes
strategy = "STRICT_PACK" if nnodes == 1 else "SPREAD"
logger.info(
"No placement group detected. Auto-creating one with "
f"{nnodes} bundle(s), {gpus_per_node} GPU(s)/bundle, "
"placement group explicitly and schedule the Engine onto it."
)
pg = create_placement_group(
[{"CPU": 1, "GPU": gpus_per_node}] * nnodes,
strategy=strategy,
)
ray.get(pg.ready())
is_custom_pg = server_args.placement_group is not None
nnodes = server_args.nnodes
world_size = _compute_world_size(server_args)
if not is_custom_pg:
engine_bundle, engine_ip = _find_engine_bundle(pg, nnodes)
bundle_for_node = [engine_bundle] + [
i for i in range(nnodes) if i != engine_bundle
]
rank0_node_ip = engine_ip
else:
try:
_validate_custom_placement_group(pg, world_size)
except ValueError as e:
logger.error(f"Custom placement group validation failed: {e}")
raise RuntimeError(
f"Custom placement group validation failed: {e}"
) from e
bundle_for_node = None
indices_str = envs.SGLANG_RAY_BUNDLE_INDICES.get()
rank0_bundle_idx = int(indices_str.split(",")[0]) if indices_str else 0
rank0_node_ip = _get_bundle_node_ip(pg, rank0_bundle_idx)
if server_args.dp_size == 1:
dist_init_addr = f"{rank0_node_ip}:{port_args.nccl_port}"
logger.info(f"dist_init_addr: {dist_init_addr}")
scheduler_actors = []
if not is_custom_pg:
gpus_per_node = world_size // nnodes
logger.info(
f"Ray cluster (auto PG): {nnodes} nodes, "
f"{gpus_per_node} GPUs/node, world_size={world_size}"
)
for node_idx in range(nnodes):
bundle_idx = bundle_for_node[node_idx]
pp_range, tp_range, pp_per_node, tp_per_node = (
_calculate_rank_ranges(
nnodes,
server_args.pp_size,
server_args.tp_size,
node_rank=node_idx,
)
)
for pp_rank in pp_range:
for tp_rank in tp_range:
local_gpu_idx = (pp_rank % pp_per_node) * tp_per_node + (
tp_rank % tp_per_node
)
actor = _create_scheduler_actor(
pg=pg,
bundle_idx=bundle_idx,
gpu_id=local_gpu_idx,
server_args=server_args,
port_args=port_args,
tp_rank=tp_rank,
pp_rank=pp_rank,
dp_rank=0,
dist_init_addr=dist_init_addr,
rank0_node_ip=rank0_node_ip,
)
scheduler_actors.append(actor)
else:
try:
bundle_indices = _resolve_bundle_indices(pg, world_size)
except ValueError as e:
logger.error(f"Failed to resolve bundle indices: {e}")
raise RuntimeError(f"Failed to resolve bundle indices: {e}") from e
logger.info(
f"Ray cluster (custom PG): world_size={world_size}, "
f"bundle_indices={bundle_indices}"
)
for rank in range(world_size):
pp_rank = rank // server_args.tp_size
tp_rank = rank % server_args.tp_size
bundle_idx = bundle_indices[rank]
actor = _create_scheduler_actor(
pg=pg,
bundle_idx=bundle_idx,
gpu_id=0, # Each bundle has exactly 1 GPU
server_args=server_args,
port_args=port_args,
tp_rank=tp_rank,
pp_rank=pp_rank,
dp_rank=0,
dist_init_addr=dist_init_addr,
rank0_node_ip=rank0_node_ip,
)
scheduler_actors.append(actor)
try:
scheduler_infos = ray.get(
[actor.get_info.remote() for actor in scheduler_actors]
)
except ray.exceptions.RayActorError as e:
for actor in scheduler_actors:
try:
ray.kill(actor)
except Exception:
logger.error(f"Failed to kill Ray scheduler actor: {actor}")
raise RuntimeError(f"Scheduler actor failed to initialize: {e}")
event_loop_refs = [
actor.run_event_loop.remote() for actor in scheduler_actors
]
def wait_for_completion():
try:
ray.get(event_loop_refs)
except Exception as e:
logger.error(f"Ray scheduler actor terminated with error: {e}")
return (
RaySchedulerInitResult(
scheduler_infos=scheduler_infos,
wait_for_completion=wait_for_completion,
scheduler_actors=scheduler_actors,
),
None,
)
else:
# Launch the data parallel controller
return (
cls._launch_dp_scheduler_processes(
server_args,
port_args,
pg,
bundle_for_node,
rank0_node_ip,
),
None,
)
@classmethod
def _launch_dp_scheduler_processes(
cls,
server_args: ServerArgs,
port_args: PortArgs,
pg,
bundle_for_node: Optional[List[int]],
rank0_node_ip: str,
) -> RaySchedulerInitResult:
"""Launch DP schedulers via RayDataParallelController."""
from sglang.srt.ray.data_parallel_controller import (
RayDataParallelController,
)
if server_args.enable_dp_attention:
# DP attention folds DP into TP — total GPUs = tp_size * pp_size
total_gpus = server_args.tp_size * server_args.pp_size
else:
total_gpus = server_args.dp_size * server_args.tp_size * server_args.pp_size
gpus_per_node = total_gpus // server_args.nnodes
logger.info(
f"Ray DP cluster: {server_args.nnodes} nodes, "
f"{gpus_per_node} GPUs/node, dp_size={server_args.dp_size}, "
f"tp_size={server_args.tp_size}, pp_size={server_args.pp_size}, "
f"enable_dp_attention={server_args.enable_dp_attention}"
)
# Set dist_init_addr on server_args so PortArgs.init_new() can compute
# TCP addresses correctly (required for DP attention path).
dp_server_args = dataclasses.replace(
server_args,
dist_init_addr=f"{rank0_node_ip}:{port_args.nccl_port}",
)
# dataclasses.replace only copies declared fields; placement_group is
# a dynamic attribute that must be manually appended after the rebuild.
dp_server_args.override(
"ray.placement_group", placement_group=server_args.placement_group
)
# Create the DP controller in-process. This blocks until all actors
# are initialized and their event loops have started.
controller = RayDataParallelController(
dp_server_args, port_args, pg, bundle_for_node, rank0_node_ip
)
# Start the DP controller's event loop in a daemon thread.
# It routes requests from the tokenizer to per-DP-rank schedulers.
dp_thread = threading.Thread(
target=controller.event_loop, daemon=True, name="dp_controller"
)
dp_thread.start()
scheduler_infos = [
{
"max_total_num_tokens": controller.max_total_num_tokens,
"max_req_input_len": controller.max_req_input_len,
}
]
event_loop_refs = controller.event_loop_refs
def wait_for_completion():
try:
ray.get(event_loop_refs)
except Exception as e:
logger.error(f"Ray scheduler actor terminated with error: {e}")
return RaySchedulerInitResult(
scheduler_infos=scheduler_infos,
wait_for_completion=wait_for_completion,
scheduler_actors=controller.scheduler_actors,
)
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# Copyright 2023-2024 SGLang Team
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Ray-aware HTTP server launcher."""
from typing import Callable, Optional
from sglang.srt.entrypoints.engine import (
init_tokenizer_manager,
run_detokenizer_process,
run_scheduler_process,
)
from sglang.srt.server_args import ServerArgs
def launch_server(
server_args: ServerArgs,
init_tokenizer_manager_func: Callable = init_tokenizer_manager,
run_scheduler_process_func: Callable = run_scheduler_process,
run_detokenizer_process_func: Callable = run_detokenizer_process,
execute_warmup_func: Optional[Callable] = None,
launch_callback: Optional[Callable[[], None]] = None,
):
"""Launch HTTP server with Ray-based scheduler actors.
Mirrors http_server.launch_server() but uses RayEngine for scheduler launching.
"""
from sglang.srt.entrypoints.http_server import (
_execute_server_warmup,
_setup_and_run_http_server,
)
from sglang.srt.ray.engine import RayEngine
if execute_warmup_func is None:
execute_warmup_func = _execute_server_warmup
server_args.override("ray.http_server.clear_placement_group", placement_group=None)
(
tokenizer_manager,
template_manager,
port_args,
scheduler_init_result,
subprocess_watchdog,
) = RayEngine._launch_subprocesses(
server_args,
init_tokenizer_manager_func=init_tokenizer_manager_func,
run_scheduler_process_func=run_scheduler_process_func,
run_detokenizer_process_func=run_detokenizer_process_func,
)
_setup_and_run_http_server(
server_args,
tokenizer_manager,
template_manager,
port_args,
scheduler_init_result.scheduler_infos,
subprocess_watchdog,
execute_warmup_func=execute_warmup_func,
launch_callback=launch_callback,
)
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# Copyright 2023-2024 SGLang Team
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Ray actor wrapper for SGLang Scheduler."""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING, Any, Dict, Optional
import ray
if TYPE_CHECKING:
from sglang.srt.server_args import PortArgs, ServerArgs
logger = logging.getLogger(__name__)
@ray.remote
class SchedulerActor:
"""Ray actor wrapper for SGLang Scheduler.
Each actor manages one GPU and runs the Scheduler + TpModelWorker stack.
Ray is used for process lifecycle; ZMQ handles request/response communication.
"""
def __init__(
self,
server_args: ServerArgs,
port_args: PortArgs,
gpu_id: int,
tp_rank: int,
attn_cp_rank: int,
moe_dp_rank: int,
moe_ep_rank: int,
pp_rank: int,
dp_rank: Optional[int],
dist_init_addr: Optional[str] = None,
):
import dataclasses
from sglang.srt.environ import envs
from sglang.srt.managers.scheduler import Scheduler, configure_scheduler_process
from sglang.srt.utils.numa_utils import (
get_numa_node_if_available,
numa_bind_to_node,
)
# Override dist_init_addr if provided (for multi-node)
if dist_init_addr:
server_args = dataclasses.replace(
server_args, dist_init_addr=dist_init_addr
)
# Get actual GPU IDs from Ray runtime context
accelerator_ids = ray.get_runtime_context().get_accelerator_ids()
assigned_gpus = accelerator_ids.get("GPU", [])
if assigned_gpus:
# Ray assigned specific GPU(s), use the first one
actual_gpu_id = int(assigned_gpus[0])
logger.info(f"[TP{tp_rank}] Ray assigned GPU: {actual_gpu_id}")
else:
# Fallback to passed gpu_id
actual_gpu_id = gpu_id
logger.info(f"[TP{tp_rank}] Using passed gpu_id: {gpu_id}")
# Configure worker (logging, process title, etc.)
dp_rank = configure_scheduler_process(
server_args,
actual_gpu_id,
tp_rank,
attn_cp_rank,
moe_dp_rank,
moe_ep_rank,
pp_rank,
dp_rank,
)
# Ray actors can't use the numactl subprocess-wrapping approach
# (SGLANG_NUMA_BIND_V2's normal path), so bind in-process via libnuma.
# The V1 path inside configure_scheduler_process already handles
# SGLANG_NUMA_BIND_V2=False.
if envs.SGLANG_NUMA_BIND_V2.get():
numa_node = get_numa_node_if_available(server_args, actual_gpu_id)
if numa_node is not None:
numa_bind_to_node(numa_node)
logger.info(
f"[TP{tp_rank}] Bound to NUMA node {numa_node} for GPU {actual_gpu_id}"
)
# Create scheduler (loads model into GPU, initializes NCCL)
self.scheduler = Scheduler(
server_args=server_args,
port_args=port_args,
gpu_id=actual_gpu_id,
tp_rank=tp_rank,
moe_ep_rank=moe_ep_rank,
pp_rank=pp_rank,
attn_cp_rank=attn_cp_rank,
moe_dp_rank=moe_dp_rank,
dp_rank=dp_rank,
)
self._tp_rank = tp_rank
self._pp_rank = pp_rank
def get_info(self) -> Dict[str, Any]:
"""Return scheduler initialization info for handshake."""
return self.scheduler.get_init_info()
def run_event_loop(self) -> None:
"""Run the scheduler's event loop. Blocks until shutdown."""
try:
import torch
# Need to set the GPU id for the event loop for nccl to work
torch.cuda.set_device(self.scheduler.ps.gpu_id)
self.scheduler.run_event_loop()
except Exception as e:
logger.error(f"Scheduler PP{self._pp_rank} TP{self._tp_rank} crashed: {e}")
raise