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chore: import upstream snapshot with attribution
2026-07-13 11:59:54 +08:00

171 lines
5.5 KiB
JavaScript

/**
* Module D — "The Phase Constellation"
* I/Q star map with constellation lines and rotating temporal view
*/
import * as THREE from 'three';
const NUM_SUBCARRIERS = 64;
export class PhaseConstellation {
constructor(scene, panelGroup) {
this.group = new THREE.Group();
if (panelGroup) panelGroup.add(this.group);
else scene.add(this.group);
// Star points (current frame)
const starGeo = new THREE.BufferGeometry();
this._positions = new Float32Array(NUM_SUBCARRIERS * 3);
this._colors = new Float32Array(NUM_SUBCARRIERS * 3);
this._sizes = new Float32Array(NUM_SUBCARRIERS);
starGeo.setAttribute('position', new THREE.BufferAttribute(this._positions, 3));
starGeo.setAttribute('color', new THREE.BufferAttribute(this._colors, 3));
starGeo.setAttribute('size', new THREE.BufferAttribute(this._sizes, 1));
const starMat = new THREE.PointsMaterial({
size: 0.12,
vertexColors: true,
transparent: true,
opacity: 0.9,
blending: THREE.AdditiveBlending,
depthWrite: false,
sizeAttenuation: true,
});
this._stars = new THREE.Points(starGeo, starMat);
this.group.add(this._stars);
// Ghost layer (previous frame)
const ghostGeo = new THREE.BufferGeometry();
this._ghostPos = new Float32Array(NUM_SUBCARRIERS * 3);
ghostGeo.setAttribute('position', new THREE.BufferAttribute(this._ghostPos, 3));
const ghostMat = new THREE.PointsMaterial({
color: 0x00d4ff,
size: 0.06,
transparent: true,
opacity: 0.2,
blending: THREE.AdditiveBlending,
depthWrite: false,
sizeAttenuation: true,
});
this._ghosts = new THREE.Points(ghostGeo, ghostMat);
this.group.add(this._ghosts);
// Constellation lines (connecting adjacent subcarriers)
const lineGeo = new THREE.BufferGeometry();
this._linePos = new Float32Array(NUM_SUBCARRIERS * 2 * 3); // pairs
lineGeo.setAttribute('position', new THREE.BufferAttribute(this._linePos, 3));
const lineMat = new THREE.LineBasicMaterial({
color: 0x00d4ff,
transparent: true,
opacity: 0.15,
blending: THREE.AdditiveBlending,
depthWrite: false,
});
this._lines = new THREE.LineSegments(lineGeo, lineMat);
this.group.add(this._lines);
// Axes
this._addAxes();
this._prevIQ = null;
}
_addAxes() {
const axesMat = new THREE.LineBasicMaterial({
color: 0x00d4ff,
transparent: true,
opacity: 0.1,
});
// I axis
const iGeo = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-2.5, 0, 0),
new THREE.Vector3(2.5, 0, 0),
]);
this.group.add(new THREE.Line(iGeo, axesMat));
// Q axis
const qGeo = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, -2.5, 0),
new THREE.Vector3(0, 2.5, 0),
]);
this.group.add(new THREE.Line(qGeo, axesMat));
}
update(dt, elapsed, data) {
const iq = data?._observatory?.subcarrier_iq;
const variance = data?._observatory?.per_subcarrier_variance;
const amplitude = data?.nodes?.[0]?.amplitude;
// Slow Y rotation for temporal evolution
this.group.rotation.y = elapsed * 0.05;
if (!iq || iq.length < NUM_SUBCARRIERS) return;
// Copy current to ghost
this._ghostPos.set(this._positions);
this._ghosts.geometry.attributes.position.needsUpdate = true;
// Update current positions from I/Q
for (let s = 0; s < NUM_SUBCARRIERS; s++) {
const i3 = s * 3;
const iVal = (iq[s]?.i || 0) * 4; // scale for visibility
const qVal = (iq[s]?.q || 0) * 4;
this._positions[i3] = iVal;
this._positions[i3 + 1] = qVal;
this._positions[i3 + 2] = 0;
// Size from amplitude
const amp = amplitude ? (amplitude[s % amplitude.length] || 0.1) : 0.1;
this._sizes[s] = 0.06 + amp * 0.15;
// Color from variance: blue(low) -> amber(high)
const v = variance ? Math.min(1, (variance[s] || 0) * 2) : 0;
this._colors[i3] = v * 1.0; // R
this._colors[i3 + 1] = 0.5 + v * 0.3; // G
this._colors[i3 + 2] = 1.0 - v * 0.7; // B
}
this._stars.geometry.attributes.position.needsUpdate = true;
this._stars.geometry.attributes.color.needsUpdate = true;
this._stars.geometry.attributes.size.needsUpdate = true;
// Update constellation lines
for (let s = 0; s < NUM_SUBCARRIERS - 1; s++) {
const li = s * 6;
const i3a = s * 3;
const i3b = (s + 1) * 3;
this._linePos[li] = this._positions[i3a];
this._linePos[li + 1] = this._positions[i3a + 1];
this._linePos[li + 2] = this._positions[i3a + 2];
this._linePos[li + 3] = this._positions[i3b];
this._linePos[li + 4] = this._positions[i3b + 1];
this._linePos[li + 5] = this._positions[i3b + 2];
}
// Last pair: wrap around
const lastLi = (NUM_SUBCARRIERS - 1) * 6;
const lastI3 = (NUM_SUBCARRIERS - 1) * 3;
this._linePos[lastLi] = this._positions[lastI3];
this._linePos[lastLi + 1] = this._positions[lastI3 + 1];
this._linePos[lastLi + 2] = this._positions[lastI3 + 2];
this._linePos[lastLi + 3] = this._positions[0];
this._linePos[lastLi + 4] = this._positions[1];
this._linePos[lastLi + 5] = this._positions[2];
this._lines.geometry.attributes.position.needsUpdate = true;
}
dispose() {
this._stars.geometry.dispose();
this._stars.material.dispose();
this._ghosts.geometry.dispose();
this._ghosts.material.dispose();
this._lines.geometry.dispose();
this._lines.material.dispose();
}
}