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2026-07-13 12:26:32 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Menu_Runner" xml:space="preserve">
<value>跑步者</value>
</data>
<data name="Menu_Theme" xml:space="preserve">
<value>主題</value>
</data>
<data name="Menu_FPSMaxLimit" xml:space="preserve">
<value>FPS 最大限制</value>
</data>
<data name="Menu_LaunchAtStartup" xml:space="preserve">
<value>跟隨 Windows 啟動</value>
</data>
<data name="Menu_Settings" xml:space="preserve">
<value>設定</value>
</data>
<data name="Menu_EndlessGame" xml:space="preserve">
<value>無盡遊戲</value>
</data>
<data name="Menu_Information" xml:space="preserve">
<value>資訊</value>
</data>
<data name="Menu_OpenProjectPage" xml:space="preserve">
<value>開啟專案頁面</value>
</data>
<data name="Menu_Exit" xml:space="preserve">
<value>結束</value>
</data>
<data name="Theme_System" xml:space="preserve">
<value>系統</value>
</data>
<data name="Theme_Light" xml:space="preserve">
<value>淺色</value>
</data>
<data name="Theme_Dark" xml:space="preserve">
<value>深色</value>
</data>
<data name="Menu_TemperatureUnit" xml:space="preserve">
<value>溫度單位</value>
</data>
<data name="TemperatureUnit_System" xml:space="preserve">
<value>系統</value>
</data>
<data name="TemperatureUnit_Celsius" xml:space="preserve">
<value>攝氏</value>
</data>
<data name="TemperatureUnit_Fahrenheit" xml:space="preserve">
<value>華氏</value>
</data>
<data name="Runner_Cat" xml:space="preserve">
<value>貓咪</value>
</data>
<data name="Runner_Parrot" xml:space="preserve">
<value>鸚鵡</value>
</data>
<data name="Runner_Horse" xml:space="preserve">
<value></value>
</data>
<data name="Message_AppLaunched" xml:space="preserve">
<value>應用程式已啟動。如果圖示不在工作列上,表示已被省略,請手動移動並固定它。</value>
</data>
<data name="Message_Warning" xml:space="preserve">
<value>警告</value>
</data>
<data name="Window_EndlessGame" xml:space="preserve">
<value>無盡遊戲</value>
</data>
<data name="Game_PressSpaceToPlay" xml:space="preserve">
<value>按空白鍵開始。</value>
</data>
<data name="Game_GameOver" xml:space="preserve">
<value>遊戲結束</value>
</data>
<data name="SystemInfo_CPU" xml:space="preserve">
<value>CPU</value>
</data>
<data name="SystemInfo_User" xml:space="preserve">
<value>使用者</value>
</data>
<data name="SystemInfo_Kernel" xml:space="preserve">
<value>核心</value>
</data>
<data name="SystemInfo_Available" xml:space="preserve">
<value>可用</value>
</data>
<data name="SystemInfo_GPU" xml:space="preserve">
<value>GPU</value>
</data>
<data name="SystemInfo_Average" xml:space="preserve">
<value>平均</value>
</data>
<data name="SystemInfo_Maximum" xml:space="preserve">
<value>最大</value>
</data>
<data name="SystemInfo_Memory" xml:space="preserve">
<value>記憶體</value>
</data>
<data name="SystemInfo_Total" xml:space="preserve">
<value>總計</value>
</data>
<data name="SystemInfo_Used" xml:space="preserve">
<value>已使用</value>
</data>
<data name="SystemInfo_Storage" xml:space="preserve">
<value>儲存</value>
</data>
<data name="SystemInfo_DriveC" xml:space="preserve">
<value>C 槽</value>
</data>
<data name="SystemInfo_DriveD" xml:space="preserve">
<value>D 槽</value>
</data>
<data name="SystemInfo_Network" xml:space="preserve">
<value>網路</value>
</data>
<data name="SystemInfo_Sent" xml:space="preserve">
<value>傳送</value>
</data>
<data name="SystemInfo_Received" xml:space="preserve">
<value>已接收</value>
</data>
<data name="Message_CPUUsageUnavailable" xml:space="preserve">
<value>取得 CPU 使用率失敗。無法更新執行速度。</value>
</data>
<data name="Menu_SpeedSource" xml:space="preserve">
<value>速度來源</value>
</data>
<data name="Game_NewRecord" xml:space="preserve">
<value>新紀錄</value>
</data>
<data name="SystemInfo_Temperature" xml:space="preserve">
<value>溫度</value>
</data>
<data name="SystemInfo_TemperatureCelsiusFormat" xml:space="preserve">
<value>{0:f1}°C</value>
</data>
<data name="SystemInfo_TemperatureFahrenheitFormat" xml:space="preserve">
<value>{0:f1}°F</value>
</data>
<data name="Menu_CustomRunners" xml:space="preserve">
<value>自訂跑步者...</value>
</data>
<data name="Window_CustomRunners" xml:space="preserve">
<value>自訂跑步者</value>
</data>
<data name="CustomRunner_AddedRunners" xml:space="preserve">
<value>自訂跑步者:</value>
</data>
<data name="CustomRunner_Name" xml:space="preserve">
<value>跑步者名稱:</value>
</data>
<data name="CustomRunner_AddFrames" xml:space="preserve">
<value>新增影格...</value>
</data>
<data name="CustomRunner_RemoveFrame" xml:space="preserve">
<value>刪除影格</value>
</data>
<data name="CustomRunner_Save" xml:space="preserve">
<value>儲存</value>
</data>
<data name="CustomRunner_Delete" xml:space="preserve">
<value>刪除</value>
</data>
<data name="CustomRunner_Requirements" xml:space="preserve">
<value>格式: PNG | 最大尺寸: 32x32px</value>
</data>
<data name="CustomRunner_ConfirmOverwrite" xml:space="preserve">
<value>同名跑步者已存在。是否覆蓋?</value>
</data>
<data name="CustomRunner_ConfirmDelete" xml:space="preserve">
<value>刪除跑步者「{0}」?</value>
</data>
<data name="CustomRunner_RequirementsLabel" xml:space="preserve">
<value>需求:</value>
</data>
<data name="CustomRunner_FramesLabel" xml:space="preserve">
<value>影格:</value>
</data>
<data name="CustomRunner_Preview" xml:space="preserve">
<value>預覽:</value>
</data>
<data name="CustomRunner_PreviewSpeed" xml:space="preserve">
<value>預覽速度:</value>
</data>
</root>