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2026-07-13 12:26:32 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Menu_Runner" xml:space="preserve">
<value>ランナー</value>
</data>
<data name="Menu_Theme" xml:space="preserve">
<value>テーマ</value>
</data>
<data name="Menu_FPSMaxLimit" xml:space="preserve">
<value>FPSの上限</value>
</data>
<data name="Menu_LaunchAtStartup" xml:space="preserve">
<value>スタートアップ時に起動</value>
</data>
<data name="Menu_Settings" xml:space="preserve">
<value>設定</value>
</data>
<data name="Menu_EndlessGame" xml:space="preserve">
<value>エンドレスゲーム</value>
</data>
<data name="Menu_Information" xml:space="preserve">
<value>情報</value>
</data>
<data name="Menu_OpenProjectPage" xml:space="preserve">
<value>プロジェクトページを開く</value>
</data>
<data name="Menu_Exit" xml:space="preserve">
<value>終了</value>
</data>
<data name="Theme_System" xml:space="preserve">
<value>システム</value>
</data>
<data name="Theme_Light" xml:space="preserve">
<value>ライト</value>
</data>
<data name="Theme_Dark" xml:space="preserve">
<value>ダーク</value>
</data>
<data name="Menu_TemperatureUnit" xml:space="preserve">
<value>温度単位</value>
</data>
<data name="TemperatureUnit_System" xml:space="preserve">
<value>システム</value>
</data>
<data name="TemperatureUnit_Celsius" xml:space="preserve">
<value>摂氏</value>
</data>
<data name="TemperatureUnit_Fahrenheit" xml:space="preserve">
<value>華氏</value>
</data>
<data name="Runner_Cat" xml:space="preserve">
<value>ネコ</value>
</data>
<data name="Runner_Parrot" xml:space="preserve">
<value>オウム</value>
</data>
<data name="Runner_Horse" xml:space="preserve">
<value>早馬</value>
</data>
<data name="Message_AppLaunched" xml:space="preserve">
<value>アプリが起動しました。タスクバーにアイコンが表示されていない場合は、省略されているので手動で移動してピン留めしてください。</value>
</data>
<data name="Message_Warning" xml:space="preserve">
<value>警告</value>
</data>
<data name="Window_EndlessGame" xml:space="preserve">
<value>エンドレスゲーム</value>
</data>
<data name="Game_PressSpaceToPlay" xml:space="preserve">
<value>スペースキーでスタート</value>
</data>
<data name="Game_GameOver" xml:space="preserve">
<value>ゲームオーバー</value>
</data>
<data name="SystemInfo_CPU" xml:space="preserve">
<value>CPU</value>
</data>
<data name="SystemInfo_User" xml:space="preserve">
<value>ユーザー</value>
</data>
<data name="SystemInfo_Kernel" xml:space="preserve">
<value>カーネル</value>
</data>
<data name="SystemInfo_Available" xml:space="preserve">
<value>使用可能</value>
</data>
<data name="SystemInfo_GPU" xml:space="preserve">
<value>GPU</value>
</data>
<data name="SystemInfo_Average" xml:space="preserve">
<value>平均</value>
</data>
<data name="SystemInfo_Maximum" xml:space="preserve">
<value>最大</value>
</data>
<data name="SystemInfo_Memory" xml:space="preserve">
<value>メモリ</value>
</data>
<data name="SystemInfo_Total" xml:space="preserve">
<value>合計</value>
</data>
<data name="SystemInfo_Used" xml:space="preserve">
<value>使用中</value>
</data>
<data name="SystemInfo_Storage" xml:space="preserve">
<value>ストレージ</value>
</data>
<data name="SystemInfo_DriveC" xml:space="preserve">
<value>Cドライブ</value>
</data>
<data name="SystemInfo_DriveD" xml:space="preserve">
<value>Dドライブ</value>
</data>
<data name="SystemInfo_Network" xml:space="preserve">
<value>ネットワーク</value>
</data>
<data name="SystemInfo_Sent" xml:space="preserve">
<value>送信</value>
</data>
<data name="SystemInfo_Received" xml:space="preserve">
<value>受信</value>
</data>
<data name="Message_CPUUsageUnavailable" xml:space="preserve">
<value>CPU使用率の取得ができません。走る速度を更新できません。</value>
</data>
<data name="Menu_SpeedSource" xml:space="preserve">
<value>速度の基準</value>
</data>
<data name="Game_NewRecord" xml:space="preserve">
<value>新記録</value>
</data>
<data name="SystemInfo_Temperature" xml:space="preserve">
<value>温度</value>
</data>
<data name="SystemInfo_TemperatureCelsiusFormat" xml:space="preserve">
<value>{0:f1}°C</value>
</data>
<data name="SystemInfo_TemperatureFahrenheitFormat" xml:space="preserve">
<value>{0:f1}°F</value>
</data>
<data name="Menu_CustomRunners" xml:space="preserve">
<value>カスタムランナー...</value>
</data>
<data name="Window_CustomRunners" xml:space="preserve">
<value>カスタムランナー</value>
</data>
<data name="CustomRunner_AddedRunners" xml:space="preserve">
<value>カスタムランナー:</value>
</data>
<data name="CustomRunner_Name" xml:space="preserve">
<value>ランナー名:</value>
</data>
<data name="CustomRunner_AddFrames" xml:space="preserve">
<value>フレーム追加...</value>
</data>
<data name="CustomRunner_RemoveFrame" xml:space="preserve">
<value>フレームを削除</value>
</data>
<data name="CustomRunner_Save" xml:space="preserve">
<value>保存</value>
</data>
<data name="CustomRunner_Delete" xml:space="preserve">
<value>削除</value>
</data>
<data name="CustomRunner_Requirements" xml:space="preserve">
<value>形式: PNG | 最大サイズ: 32x32px</value>
</data>
<data name="CustomRunner_ConfirmOverwrite" xml:space="preserve">
<value>同名のランナーが既に存在します。上書きしますか?</value>
</data>
<data name="CustomRunner_ConfirmDelete" xml:space="preserve">
<value>ランナー「{0}」を削除しますか?</value>
</data>
<data name="CustomRunner_RequirementsLabel" xml:space="preserve">
<value>要件:</value>
</data>
<data name="CustomRunner_FramesLabel" xml:space="preserve">
<value>フレーム:</value>
</data>
<data name="CustomRunner_Preview" xml:space="preserve">
<value>プレビュー:</value>
</data>
<data name="CustomRunner_PreviewSpeed" xml:space="preserve">
<value>プレビュー速度:</value>
</data>
</root>