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2026-07-13 12:26:32 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Menu_Runner" xml:space="preserve">
<value>Corredor</value>
</data>
<data name="Menu_Theme" xml:space="preserve">
<value>Tema</value>
</data>
<data name="Menu_FPSMaxLimit" xml:space="preserve">
<value>Límite Máximo de FPS</value>
</data>
<data name="Menu_LaunchAtStartup" xml:space="preserve">
<value>Ejecutar al inicio</value>
</data>
<data name="Menu_Settings" xml:space="preserve">
<value>Ajustes</value>
</data>
<data name="Menu_EndlessGame" xml:space="preserve">
<value>Juego Sin Fin</value>
</data>
<data name="Menu_Information" xml:space="preserve">
<value>Información</value>
</data>
<data name="Menu_OpenProjectPage" xml:space="preserve">
<value>Abrir página del proyecto</value>
</data>
<data name="Menu_Exit" xml:space="preserve">
<value>Salir</value>
</data>
<data name="Theme_System" xml:space="preserve">
<value>Sistema</value>
</data>
<data name="Theme_Light" xml:space="preserve">
<value>Claro</value>
</data>
<data name="Theme_Dark" xml:space="preserve">
<value>Oscuro</value>
</data>
<data name="Menu_TemperatureUnit" xml:space="preserve">
<value>Unidad de temperatura</value>
</data>
<data name="TemperatureUnit_System" xml:space="preserve">
<value>Sistema</value>
</data>
<data name="TemperatureUnit_Celsius" xml:space="preserve">
<value>Celsius</value>
</data>
<data name="TemperatureUnit_Fahrenheit" xml:space="preserve">
<value>Fahrenheit</value>
</data>
<data name="Runner_Cat" xml:space="preserve">
<value>Gato</value>
</data>
<data name="Runner_Parrot" xml:space="preserve">
<value>Loro</value>
</data>
<data name="Runner_Horse" xml:space="preserve">
<value>Caballo</value>
</data>
<data name="Message_AppLaunched" xml:space="preserve">
<value>La aplicación se ha iniciado. Si el ícono no aparece en la barra de tareas, puede estar oculto; por favor muévelo manualmente y fíjalo.</value>
</data>
<data name="Message_Warning" xml:space="preserve">
<value>Advertencia</value>
</data>
<data name="Window_EndlessGame" xml:space="preserve">
<value>Juego Sin Fin</value>
</data>
<data name="Game_PressSpaceToPlay" xml:space="preserve">
<value>Presiona espacio para jugar.</value>
</data>
<data name="Game_GameOver" xml:space="preserve">
<value>FIN DEL JUEGO</value>
</data>
<data name="SystemInfo_CPU" xml:space="preserve">
<value>CPU</value>
</data>
<data name="SystemInfo_User" xml:space="preserve">
<value>Usuario</value>
</data>
<data name="SystemInfo_Kernel" xml:space="preserve">
<value>Núcleo</value>
</data>
<data name="SystemInfo_Available" xml:space="preserve">
<value>Disponible</value>
</data>
<data name="SystemInfo_GPU" xml:space="preserve">
<value>GPU</value>
</data>
<data name="SystemInfo_Average" xml:space="preserve">
<value>Promedio</value>
</data>
<data name="SystemInfo_Maximum" xml:space="preserve">
<value>Máximo</value>
</data>
<data name="SystemInfo_Memory" xml:space="preserve">
<value>Memoria</value>
</data>
<data name="SystemInfo_Total" xml:space="preserve">
<value>Total</value>
</data>
<data name="SystemInfo_Used" xml:space="preserve">
<value>Usado</value>
</data>
<data name="SystemInfo_Storage" xml:space="preserve">
<value>Almacenamiento</value>
</data>
<data name="SystemInfo_DriveC" xml:space="preserve">
<value>Disco C</value>
</data>
<data name="SystemInfo_DriveD" xml:space="preserve">
<value>Disco D</value>
</data>
<data name="SystemInfo_Network" xml:space="preserve">
<value>Red</value>
</data>
<data name="SystemInfo_Sent" xml:space="preserve">
<value>Enviado</value>
</data>
<data name="SystemInfo_Received" xml:space="preserve">
<value>Recibido</value>
</data>
<data name="Message_CPUUsageUnavailable" xml:space="preserve">
<value>No se pudo obtener el uso de la CPU. No es posible actualizar la velocidad del corredor.</value>
</data>
<data name="Menu_SpeedSource" xml:space="preserve">
<value>Velocidad basada en</value>
</data>
<data name="Game_NewRecord" xml:space="preserve">
<value>Nuevo Récord</value>
</data>
<data name="SystemInfo_Temperature" xml:space="preserve">
<value>Temperatura</value>
</data>
<data name="SystemInfo_TemperatureCelsiusFormat" xml:space="preserve">
<value>{0:f1}°C</value>
</data>
<data name="SystemInfo_TemperatureFahrenheitFormat" xml:space="preserve">
<value>{0:f1}°F</value>
</data>
<data name="Menu_CustomRunners" xml:space="preserve">
<value>Runners personalizados...</value>
</data>
<data name="Window_CustomRunners" xml:space="preserve">
<value>Runners personalizados</value>
</data>
<data name="CustomRunner_AddedRunners" xml:space="preserve">
<value>Runners personalizados:</value>
</data>
<data name="CustomRunner_Name" xml:space="preserve">
<value>Nombre del runner:</value>
</data>
<data name="CustomRunner_AddFrames" xml:space="preserve">
<value>Añadir fotogramas...</value>
</data>
<data name="CustomRunner_RemoveFrame" xml:space="preserve">
<value>Eliminar fotograma</value>
</data>
<data name="CustomRunner_Save" xml:space="preserve">
<value>Guardar</value>
</data>
<data name="CustomRunner_Delete" xml:space="preserve">
<value>Eliminar</value>
</data>
<data name="CustomRunner_Requirements" xml:space="preserve">
<value>Formato: PNG | Dimensiones máx: 32x32px</value>
</data>
<data name="CustomRunner_ConfirmOverwrite" xml:space="preserve">
<value>Ya existe un runner con este nombre. ¿Sobrescribir?</value>
</data>
<data name="CustomRunner_ConfirmDelete" xml:space="preserve">
<value>¿Eliminar runner "{0}"?</value>
</data>
<data name="CustomRunner_RequirementsLabel" xml:space="preserve">
<value>Requisitos:</value>
</data>
<data name="CustomRunner_FramesLabel" xml:space="preserve">
<value>Fotogramas:</value>
</data>
<data name="CustomRunner_Preview" xml:space="preserve">
<value>Vista previa:</value>
</data>
<data name="CustomRunner_PreviewSpeed" xml:space="preserve">
<value>Velocidad de vista previa:</value>
</data>
</root>