303 lines
12 KiB
XML
303 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Menu_Runner" xml:space="preserve">
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<value>Läufer</value>
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</data>
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<data name="Menu_Theme" xml:space="preserve">
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<value>Design</value>
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</data>
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<data name="Menu_FPSMaxLimit" xml:space="preserve">
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<value>FPS-Maximallimit</value>
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</data>
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<data name="Menu_LaunchAtStartup" xml:space="preserve">
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<value>Beim Start ausführen</value>
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</data>
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<data name="Menu_Settings" xml:space="preserve">
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<value>Einstellungen</value>
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</data>
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<data name="Menu_EndlessGame" xml:space="preserve">
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<value>Endlosspiel</value>
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</data>
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<data name="Menu_Information" xml:space="preserve">
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<value>Information</value>
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</data>
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<data name="Menu_OpenProjectPage" xml:space="preserve">
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<value>Projektseite öffnen</value>
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</data>
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<data name="Menu_Exit" xml:space="preserve">
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<value>Beenden</value>
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</data>
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<data name="Theme_System" xml:space="preserve">
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<value>System</value>
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</data>
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<data name="Theme_Light" xml:space="preserve">
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<value>Hell</value>
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</data>
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<data name="Theme_Dark" xml:space="preserve">
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<value>Dunkel</value>
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</data>
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<data name="Menu_TemperatureUnit" xml:space="preserve">
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<value>Temperatureinheit</value>
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</data>
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<data name="TemperatureUnit_System" xml:space="preserve">
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<value>System</value>
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</data>
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<data name="TemperatureUnit_Celsius" xml:space="preserve">
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<value>Celsius</value>
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</data>
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<data name="TemperatureUnit_Fahrenheit" xml:space="preserve">
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<value>Fahrenheit</value>
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</data>
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<data name="Runner_Cat" xml:space="preserve">
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<value>Katze</value>
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</data>
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<data name="Runner_Parrot" xml:space="preserve">
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<value>Papagei</value>
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</data>
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<data name="Runner_Horse" xml:space="preserve">
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<value>Pferd</value>
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</data>
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<data name="Message_AppLaunched" xml:space="preserve">
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<value>Die App wurde gestartet. Wenn das Symbol nicht in der Taskleiste angezeigt wird, wurde es ausgeblendet. Bitte verschieben Sie es manuell und heften Sie es an.</value>
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</data>
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<data name="Message_Warning" xml:space="preserve">
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<value>Warnung</value>
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</data>
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<data name="Window_EndlessGame" xml:space="preserve">
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<value>Endlosspiel</value>
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</data>
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<data name="Game_PressSpaceToPlay" xml:space="preserve">
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<value>Leertaste drücken zum Spielen.</value>
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</data>
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<data name="Game_GameOver" xml:space="preserve">
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<value>SPIEL VORBEI</value>
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</data>
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<data name="SystemInfo_CPU" xml:space="preserve">
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<value>CPU</value>
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</data>
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<data name="SystemInfo_User" xml:space="preserve">
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<value>Benutzer</value>
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</data>
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<data name="SystemInfo_Kernel" xml:space="preserve">
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<value>Kernel</value>
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</data>
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<data name="SystemInfo_Available" xml:space="preserve">
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<value>Verfügbar</value>
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</data>
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<data name="SystemInfo_GPU" xml:space="preserve">
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<value>GPU</value>
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</data>
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<data name="SystemInfo_Average" xml:space="preserve">
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<value>Durchschnitt</value>
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</data>
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<data name="SystemInfo_Maximum" xml:space="preserve">
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<value>Maximum</value>
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</data>
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<data name="SystemInfo_Memory" xml:space="preserve">
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<value>Arbeitsspeicher</value>
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</data>
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<data name="SystemInfo_Total" xml:space="preserve">
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<value>Gesamt</value>
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</data>
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<data name="SystemInfo_Used" xml:space="preserve">
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<value>Verwendet</value>
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</data>
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<data name="SystemInfo_Storage" xml:space="preserve">
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<value>Speicher</value>
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</data>
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<data name="SystemInfo_DriveC" xml:space="preserve">
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<value>Laufwerk C</value>
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</data>
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<data name="SystemInfo_DriveD" xml:space="preserve">
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<value>Laufwerk D</value>
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</data>
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<data name="SystemInfo_Network" xml:space="preserve">
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<value>Netzwerk</value>
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</data>
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<data name="SystemInfo_Sent" xml:space="preserve">
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<value>Gesendet</value>
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</data>
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<data name="SystemInfo_Received" xml:space="preserve">
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<value>Empfangen</value>
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</data>
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<data name="Message_CPUUsageUnavailable" xml:space="preserve">
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<value>CPU-Auslastung konnte nicht abgerufen werden. Die Laufgeschwindigkeit kann nicht aktualisiert werden.</value>
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</data>
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<data name="Menu_SpeedSource" xml:space="preserve">
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<value>Geschwindigkeit basierend auf</value>
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</data>
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<data name="Game_NewRecord" xml:space="preserve">
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<value>Neuer Rekord</value>
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</data>
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<data name="SystemInfo_Temperature" xml:space="preserve">
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<value>Temperatur</value>
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</data>
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<data name="SystemInfo_TemperatureCelsiusFormat" xml:space="preserve">
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<value>{0:f1}°C</value>
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</data>
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<data name="SystemInfo_TemperatureFahrenheitFormat" xml:space="preserve">
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<value>{0:f1}°F</value>
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</data>
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<data name="Menu_CustomRunners" xml:space="preserve">
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<value>Benutzerdefinierte Runner...</value>
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</data>
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<data name="Window_CustomRunners" xml:space="preserve">
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<value>Benutzerdefinierte Runner</value>
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</data>
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<data name="CustomRunner_AddedRunners" xml:space="preserve">
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<value>Benutzerdefinierte Runner:</value>
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</data>
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<data name="CustomRunner_Name" xml:space="preserve">
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<value>Runner-Name:</value>
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</data>
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<data name="CustomRunner_AddFrames" xml:space="preserve">
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<value>Frames hinzufügen...</value>
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</data>
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<data name="CustomRunner_RemoveFrame" xml:space="preserve">
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<value>Frame entfernen</value>
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</data>
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<data name="CustomRunner_Save" xml:space="preserve">
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<value>Speichern</value>
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</data>
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<data name="CustomRunner_Delete" xml:space="preserve">
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<value>Entfernen</value>
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</data>
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<data name="CustomRunner_Requirements" xml:space="preserve">
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<value>Format: PNG | Max Abmessungen: 32x32px</value>
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</data>
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<data name="CustomRunner_ConfirmOverwrite" xml:space="preserve">
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<value>Ein Runner mit diesem Namen existiert bereits. Überschreiben?</value>
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</data>
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<data name="CustomRunner_ConfirmDelete" xml:space="preserve">
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<value>Runner "{0}" löschen?</value>
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</data>
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<data name="CustomRunner_RequirementsLabel" xml:space="preserve">
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<value>Anforderungen:</value>
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</data>
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<data name="CustomRunner_FramesLabel" xml:space="preserve">
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<value>Frames:</value>
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</data>
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<data name="CustomRunner_Preview" xml:space="preserve">
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<value>Vorschau:</value>
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</data>
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<data name="CustomRunner_PreviewSpeed" xml:space="preserve">
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<value>Vorschaugeschwindigkeit:</value>
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</data>
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</root> |