77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
// Copyright 2025 Takuto Nakamura
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Diagnostics.CodeAnalysis;
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namespace RunCat365
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{
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enum FPSMaxLimit
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{
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FPS40,
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FPS30,
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FPS20,
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FPS10,
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}
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internal static class FPSMaxLimitExtension
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{
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internal static string GetString(this FPSMaxLimit fpsMaxLimit)
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{
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return fpsMaxLimit switch
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{
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FPSMaxLimit.FPS40 => "40fps",
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FPSMaxLimit.FPS30 => "30fps",
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FPSMaxLimit.FPS20 => "20fps",
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FPSMaxLimit.FPS10 => "10fps",
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_ => "",
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};
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}
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internal static float GetRate(this FPSMaxLimit fpsMaxLimit)
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{
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return fpsMaxLimit switch
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{
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FPSMaxLimit.FPS40 => 1f,
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FPSMaxLimit.FPS30 => 0.75f,
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FPSMaxLimit.FPS20 => 0.5f,
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FPSMaxLimit.FPS10 => 0.25f,
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_ => 1f,
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};
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}
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internal static bool TryParse([NotNullWhen(true)] string? value, out FPSMaxLimit result)
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{
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FPSMaxLimit? nullableResult = value switch
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{
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"40fps" => FPSMaxLimit.FPS40,
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"30fps" => FPSMaxLimit.FPS30,
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"20fps" => FPSMaxLimit.FPS20,
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"10fps" => FPSMaxLimit.FPS10,
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_ => null,
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};
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if (nullableResult is FPSMaxLimit nonNullableResult)
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{
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result = nonNullableResult;
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return true;
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}
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else
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{
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result = FPSMaxLimit.FPS40;
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return false;
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}
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}
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}
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}
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