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2026-07-13 12:26:32 +08:00

77 lines
2.2 KiB
C#

// Copyright 2025 Takuto Nakamura
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Diagnostics.CodeAnalysis;
namespace RunCat365
{
enum FPSMaxLimit
{
FPS40,
FPS30,
FPS20,
FPS10,
}
internal static class FPSMaxLimitExtension
{
internal static string GetString(this FPSMaxLimit fpsMaxLimit)
{
return fpsMaxLimit switch
{
FPSMaxLimit.FPS40 => "40fps",
FPSMaxLimit.FPS30 => "30fps",
FPSMaxLimit.FPS20 => "20fps",
FPSMaxLimit.FPS10 => "10fps",
_ => "",
};
}
internal static float GetRate(this FPSMaxLimit fpsMaxLimit)
{
return fpsMaxLimit switch
{
FPSMaxLimit.FPS40 => 1f,
FPSMaxLimit.FPS30 => 0.75f,
FPSMaxLimit.FPS20 => 0.5f,
FPSMaxLimit.FPS10 => 0.25f,
_ => 1f,
};
}
internal static bool TryParse([NotNullWhen(true)] string? value, out FPSMaxLimit result)
{
FPSMaxLimit? nullableResult = value switch
{
"40fps" => FPSMaxLimit.FPS40,
"30fps" => FPSMaxLimit.FPS30,
"20fps" => FPSMaxLimit.FPS20,
"10fps" => FPSMaxLimit.FPS10,
_ => null,
};
if (nullableResult is FPSMaxLimit nonNullableResult)
{
result = nonNullableResult;
return true;
}
else
{
result = FPSMaxLimit.FPS40;
return false;
}
}
}
}