110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
#include <catch2/catch_test_macros.hpp>
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#include <rerun/datatypes/quaternion.hpp>
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#include <rerun/datatypes/vec2d.hpp>
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#include <rerun/datatypes/vec3d.hpp>
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#include <rerun/datatypes/vec4d.hpp>
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using namespace rerun::datatypes;
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#define TEST_TAG "[vec_and_quaternion]"
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void ctor_checks(const Vec2D& v2, const Vec3D& v3, const Vec4D& v4, const Quaternion& q) {
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CHECK(v2.x() == 1.0);
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CHECK(v2.y() == 2.0);
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CHECK(v3.x() == 1.0);
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CHECK(v3.y() == 2.0);
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CHECK(v3.z() == 3.0);
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CHECK(v4.x() == 1.0);
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CHECK(v4.y() == 2.0);
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CHECK(v4.z() == 3.0);
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CHECK(v4.w() == 4.0);
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CHECK(q.x() == 1.0);
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CHECK(q.y() == 2.0);
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CHECK(q.z() == 3.0);
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CHECK(q.w() == 4.0);
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}
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TEST_CASE("Construct VecND in different ways", TEST_TAG) {
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SECTION("Default constructor") {
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Vec2D v2;
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Vec3D v3;
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Vec4D v4;
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Quaternion q;
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// Not initialized! Access is undefined behavior.
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// Suppress unused warnings.
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(void)(v2);
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(void)(v3);
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(void)(v4);
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(void)(q);
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}
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SECTION("Passing values to constructor") {
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Vec2D v2(1.0f, 2.0f);
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Vec3D v3(1.0f, 2.0f, 3.0f);
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Vec4D v4(1.0f, 2.0f, 3.0f, 4.0f);
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const auto q = Quaternion::from_xyzw(1.0f, 2.0f, 3.0f, 4.0f);
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ctor_checks(v2, v3, v4, q);
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}
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SECTION("Via brace initialization") {
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Vec2D v2{1.0f, 2.0f};
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Vec3D v3{1.0f, 2.0f, 3.0f};
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Vec4D v4{1.0f, 2.0f, 3.0f, 4.0f};
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const auto q = Quaternion::from_xyzw(1.0f, 2.0f, 3.0f, 4.0f);
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ctor_checks(v2, v3, v4, q);
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}
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// Ambiguous calls.
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// SECTION("Via initializer list") {
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// Vec2D v2({1.0f, 2.0f});
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// Vec3D v3({1.0f, 2.0f, 3.0f});
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// Vec4D v4({1.0f, 2.0f, 3.0f, 4.0f});
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// const auto q = Quaternion::from_xyzw({1.0f, 2.0f, 3.0f, 4.0f});
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// ctor_checks(v2, v3, v4, q);
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// }
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SECTION("Via std::array") {
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Vec2D v2(std::array<float, 2>{1.0f, 2.0f});
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Vec3D v3(std::array<float, 3>{1.0f, 2.0f, 3.0f});
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Vec4D v4(std::array<float, 4>{1.0f, 2.0f, 3.0f, 4.0f});
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const auto q = Quaternion::from_xyzw(std::array<float, 4>{1.0f, 2.0f, 3.0f, 4.0f});
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ctor_checks(v2, v3, v4, q);
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}
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SECTION("Via c-array") {
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float c_v2[2] = {1.0f, 2.0f};
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Vec2D v2(c_v2);
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float c_v3[3] = {1.0f, 2.0f, 3.0f};
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Vec3D v3(c_v3);
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float c_v4[4] = {1.0f, 2.0f, 3.0f, 4.0f};
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Vec4D v4(c_v4);
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float c_q[4] = {1.0f, 2.0f, 3.0f, 4.0f};
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const auto q = Quaternion::from_xyzw(c_q);
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ctor_checks(v2, v3, v4, q);
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}
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SECTION("Via float ptr") {
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std::array<float, 4> elements = {1.0f, 2.0f, 3.0f, 4.0f};
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Vec2D v2(elements.data());
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Vec3D v3(elements.data());
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Vec4D v4(elements.data());
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const auto q = Quaternion::from_xyzw(elements.data());
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ctor_checks(v2, v3, v4, q);
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}
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}
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