This example demonstrates how to use the Rerun SDK to log raw 3D meshes (so-called "triangle soups") and their transform hierarchy. Simple material properties are supported. Note that while this example loads GLTF meshes to illustrate [`Mesh3D`](https://rerun.io/docs/reference/types/archetypes/mesh3d)'s abilitites, you can also send various kinds of mesh assets directly via [`Asset3D`](https://rerun.io/docs/reference/types/archetypes/asset3d). ```bash cargo run --release ```