chore: import upstream snapshot with attribution
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// File used for snippets that are embedded in the documentation.
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// Compiled as part of the tests to make sure everything keeps working!
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#include <rerun.hpp>
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#include <vector>
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static std::vector<rerun::Position3D> create_positions() {
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return {};
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}
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static std::vector<rerun::Color> create_colors() {
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return {};
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}
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static std::vector<uint8_t> create_image() {
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return {};
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}
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[[maybe_unused]] static void log() {
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/// [Logging]
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// Create a recording stream.
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rerun::RecordingStream rec("rerun_example_app");
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// Spawn the viewer and connect to it.
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rec.spawn().exit_on_failure();
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std::vector<rerun::Position3D> points = create_positions();
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std::vector<rerun::Color> colors = create_colors();
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std::vector<uint8_t> image_data = create_image();
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// Log a batch of points.
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rec.log("path/to/points", rerun::Points3D(points).with_colors(colors));
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// Log an image.
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rec.log("path/to/image", rerun::Image::from_rgba32(image_data, {786, 1024}));
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/// [Logging]
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}
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[[maybe_unused]] static void streaming() {
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/// [Streaming]
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rerun::RecordingStream rec("rerun_example_app");
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rec.save("example.rrd").exit_on_failure();
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/// [Streaming]
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}
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[[maybe_unused]] static void connecting() {
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/// [Connecting]
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rerun::RecordingStream rec("rerun_example_app");
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auto result = rec.connect_grpc(); // Connect to local host with default port.
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if (result.is_err()) {
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// Handle error.
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}
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/// [Connecting]
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}
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[[maybe_unused]] static void buffering() {
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std::vector<rerun::Position3D> points = create_positions();
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std::vector<rerun::Color> colors = create_colors();
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/// [Buffering]
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rerun::RecordingStream rec("rerun_example_app");
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// Log data to the internal buffer.
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rec.log("path/to/points", rerun::Points3D(points).with_colors(colors));
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// Spawn & connect later.
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auto result = rec.spawn();
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if (result.is_err()) {
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// Handle error.
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}
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/// [Buffering]
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}
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