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ray-project--ray/cpp/src/ray/config_internal.h
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2026-07-13 13:17:40 +08:00

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// Copyright 2021 The Ray Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <ray/api/ray_config.h>
#include <memory>
#include <string>
#include <string_view>
#include <unordered_map>
#include "ray/core_worker/common.h"
#include "ray/util/process_interface.h"
namespace ray {
namespace internal {
using ray::core::WorkerType;
enum class RunMode { SINGLE_PROCESS, CLUSTER };
class ConfigInternal {
public:
WorkerType worker_type = WorkerType::DRIVER;
RunMode run_mode = RunMode::SINGLE_PROCESS;
std::string bootstrap_ip;
int bootstrap_port = 6379;
std::string redis_username = "default";
std::string redis_password = "5241590000000000";
int node_manager_port = 0;
std::vector<std::string> code_search_path;
std::string plasma_store_socket_name = "";
std::string raylet_socket_name = "";
std::string session_dir = "";
std::string job_id = "";
std::string logs_dir = "";
std::string node_ip_address = "";
// Worker ID assigned by raylet when starting the worker process (hex string).
std::string worker_id = "";
std::vector<std::string> head_args = {};
boost::optional<RuntimeEnv> runtime_env;
int runtime_env_hash = 0;
// The default actor lifetime type.
rpc::JobConfig_ActorLifetime default_actor_lifetime =
rpc::JobConfig_ActorLifetime_NON_DETACHED;
std::unordered_map<std::string, std::string> job_config_metadata;
std::string ray_namespace = "";
static ConfigInternal &Instance() {
static ConfigInternal config;
return config;
};
void Init(RayConfig &config, int argc, char **argv);
void SetBootstrapAddress(std::string_view address);
void UpdateSessionDir(const std::string dir);
ConfigInternal(ConfigInternal const &) = delete;
void operator=(ConfigInternal const &) = delete;
private:
ConfigInternal(){};
};
} // namespace internal
} // namespace ray