101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
// Copyright 2021 The Ray Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <ray/api/ray_config.h>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include "ray/core_worker/common.h"
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#include "ray/util/process_interface.h"
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namespace ray {
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namespace internal {
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using ray::core::WorkerType;
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enum class RunMode { SINGLE_PROCESS, CLUSTER };
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class ConfigInternal {
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public:
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WorkerType worker_type = WorkerType::DRIVER;
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RunMode run_mode = RunMode::SINGLE_PROCESS;
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std::string bootstrap_ip;
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int bootstrap_port = 6379;
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std::string redis_username = "default";
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std::string redis_password = "5241590000000000";
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int node_manager_port = 0;
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std::vector<std::string> code_search_path;
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std::string plasma_store_socket_name = "";
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std::string raylet_socket_name = "";
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std::string session_dir = "";
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std::string job_id = "";
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std::string logs_dir = "";
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std::string node_ip_address = "";
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// Worker ID assigned by raylet when starting the worker process (hex string).
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std::string worker_id = "";
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std::vector<std::string> head_args = {};
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boost::optional<RuntimeEnv> runtime_env;
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int runtime_env_hash = 0;
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// The default actor lifetime type.
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rpc::JobConfig_ActorLifetime default_actor_lifetime =
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rpc::JobConfig_ActorLifetime_NON_DETACHED;
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std::unordered_map<std::string, std::string> job_config_metadata;
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std::string ray_namespace = "";
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static ConfigInternal &Instance() {
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static ConfigInternal config;
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return config;
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};
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void Init(RayConfig &config, int argc, char **argv);
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void SetBootstrapAddress(std::string_view address);
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void UpdateSessionDir(const std::string dir);
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ConfigInternal(ConfigInternal const &) = delete;
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void operator=(ConfigInternal const &) = delete;
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private:
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ConfigInternal(){};
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};
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} // namespace internal
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} // namespace ray
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