Files
ray-project--ray/python/ray/tests/test_object_spilling_2.py
2026-07-13 13:17:40 +08:00

480 lines
15 KiB
Python

import os
import platform
import random
import subprocess
import sys
import tempfile
import numpy as np
import pytest
import ray
from ray._common.test_utils import (
run_string_as_driver,
wait_for_condition,
)
from ray._private.external_storage import (
FileSystemStorage,
)
from ray.tests.test_object_spilling import is_dir_empty
# Note: Disk write speed can be as low as 6 MiB/s in AWS Mac instances, so we have to
# increase the timeout.
pytestmark = [pytest.mark.timeout(900 if platform.system() == "Darwin" else 180)]
condition_wait_timeout = 20 if os.getenv("RAY_DEBUG_MODE") == "1" else 10
def test_delete_objects(object_spilling_config, shutdown_only):
# Limit our object store to 75 MiB of memory.
object_spilling_config, temp_folder = object_spilling_config
ray_context = ray.init(
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 1,
"min_spilling_size": 0,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
},
)
arr = np.random.rand(1024 * 1024) # 8 MB data
replay_buffer = []
for _ in range(80):
ref = None
while ref is None:
ref = ray.put(arr)
replay_buffer.append(ref)
print("-----------------------------------")
del replay_buffer
del ref
wait_for_condition(
lambda: is_dir_empty(temp_folder, ray_context["node_id"]),
timeout=condition_wait_timeout,
)
def test_delete_objects_delete_while_creating(object_spilling_config, shutdown_only):
# Limit our object store to 75 MiB of memory.
object_spilling_config, temp_folder = object_spilling_config
ray_context = ray.init(
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 4,
"min_spilling_size": 0,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
},
)
arr = np.random.rand(1024 * 1024) # 8 MB data
replay_buffer = []
for _ in range(80):
ref = None
while ref is None:
ref = ray.put(arr)
replay_buffer.append(ref)
# Remove the replay buffer with 60% probability.
if random.randint(0, 9) < 6:
replay_buffer.pop()
# Do random sampling.
for _ in range(200):
ref = random.choice(replay_buffer)
sample = ray.get(ref, timeout=None)
assert np.array_equal(sample, arr)
# After all, make sure all objects are killed without race condition.
del replay_buffer
del ref
wait_for_condition(
lambda: is_dir_empty(temp_folder, ray_context["node_id"]),
timeout=condition_wait_timeout,
)
@pytest.mark.skipif(platform.system() in ["Windows"], reason="Failing on Windows.")
def test_delete_objects_on_worker_failure(object_spilling_config, shutdown_only):
# Limit our object store to 75 MiB of memory.
object_spilling_config, temp_folder = object_spilling_config
ray_context = ray.init(
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 4,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
"min_spilling_size": 0,
# ↓↓↓ make cleanup fast/consistent in CI
"object_timeout_milliseconds": 200,
"local_gc_min_interval_s": 1,
},
)
arr = np.random.rand(1024 * 1024) # 8 MB data
@ray.remote
class Actor:
def __init__(self):
self.replay_buffer = []
def get_pid(self):
return os.getpid()
def create_objects(self):
for _ in range(80):
ref = None
while ref is None:
ref = ray.put(arr)
self.replay_buffer.append(ref)
# Remove the replay buffer with 60% probability.
if random.randint(0, 9) < 6:
self.replay_buffer.pop()
# Do random sampling.
for _ in range(200):
ref = random.choice(self.replay_buffer)
sample = ray.get(ref, timeout=None)
assert np.array_equal(sample, arr)
a = Actor.remote()
actor_pid = ray.get(a.get_pid.remote())
ray.get(a.create_objects.remote())
os.kill(actor_pid, 9)
def wait_until_actor_dead():
try:
ray.get(a.get_pid.remote())
except ray.exceptions.RayActorError:
return True
return False
wait_for_condition(wait_until_actor_dead, timeout=condition_wait_timeout)
# After all, make sure all objects are deleted upon worker failures.
wait_for_condition(
lambda: is_dir_empty(temp_folder, ray_context["node_id"]),
timeout=condition_wait_timeout,
)
@pytest.mark.skipif(platform.system() in ["Windows"], reason="Failing on Windows.")
def test_delete_file_non_exists(shutdown_only, tmp_path):
ray_context = ray.init()
def create_spilled_files(num_files):
spilled_files = []
uris = []
for _ in range(3):
fd, path = tempfile.mkstemp()
with os.fdopen(fd, "w") as tmp:
tmp.write("stuff")
spilled_files.append(path)
uris.append((path + "?offset=0&size=10").encode("ascii"))
return spilled_files, uris
for storage in [
FileSystemStorage(ray_context["node_id"], "/tmp"),
]:
spilled_files, uris = create_spilled_files(3)
storage.delete_spilled_objects(uris)
for file in spilled_files:
assert not os.path.exists(file)
# delete should succeed even if some files doesn't exist.
spilled_files1, uris1 = create_spilled_files(3)
spilled_files += spilled_files1
uris += uris1
storage.delete_spilled_objects(uris)
for file in spilled_files:
assert not os.path.exists(file)
@pytest.mark.skipif(
platform.system() in ["Windows"], reason="Failing on Windows and MacOS."
)
def test_delete_objects_multi_node(
multi_node_object_spilling_config, ray_start_cluster
):
# Limit our object store to 75 MiB of memory.
object_spilling_config, temp_folder = multi_node_object_spilling_config
cluster = ray_start_cluster
# Head node.
cluster.add_node(
num_cpus=1,
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 2,
"min_spilling_size": 20 * 1024 * 1024,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
},
)
ray.init(address=cluster.address)
# Add 2 worker nodes.
worker_node1 = cluster.add_node(num_cpus=1, object_store_memory=75 * 1024 * 1024)
worker_node2 = cluster.add_node(num_cpus=1, object_store_memory=75 * 1024 * 1024)
cluster.wait_for_nodes()
arr = np.random.rand(1024 * 1024) # 8 MB data
@ray.remote(num_cpus=1)
class Actor:
def __init__(self):
self.replay_buffer = []
def ping(self):
return
def create_objects(self):
for _ in range(80):
ref = None
while ref is None:
ref = ray.put(arr)
self.replay_buffer.append(ref)
# Remove the replay buffer with 60% probability.
if random.randint(0, 9) < 6:
self.replay_buffer.pop()
# Do random sampling.
for _ in range(50):
ref = random.choice(self.replay_buffer)
sample = ray.get(ref, timeout=10)
assert np.array_equal(sample, arr)
actors = [Actor.remote() for _ in range(3)]
ray.get([actor.create_objects.remote() for actor in actors])
def wait_until_actor_dead(actor):
try:
ray.get(actor.ping.remote())
except ray.exceptions.RayActorError:
return True
return False
# Kill actors to remove all references.
for actor in actors:
ray.kill(actor)
wait_for_condition(
lambda: wait_until_actor_dead(actor), timeout=condition_wait_timeout
)
# The multi node deletion should work.
wait_for_condition(
lambda: is_dir_empty(temp_folder, worker_node1.node_id),
timeout=condition_wait_timeout,
)
wait_for_condition(
lambda: is_dir_empty(temp_folder, worker_node2.node_id),
timeout=condition_wait_timeout,
)
def test_fusion_objects(fs_only_object_spilling_config, shutdown_only):
# Limit our object store to 75 MiB of memory.
object_spilling_config, temp_folder = fs_only_object_spilling_config
min_spilling_size = 10 * 1024 * 1024
ray.init(
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 3,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
"min_spilling_size": min_spilling_size,
},
)
replay_buffer = []
solution_buffer = []
buffer_length = 100
# Create objects of more than 800 MiB.
for _ in range(buffer_length):
ref = None
while ref is None:
multiplier = random.choice([1, 2, 3])
arr = np.random.rand(multiplier * 1024 * 1024)
ref = ray.put(arr)
replay_buffer.append(ref)
solution_buffer.append(arr)
print("-----------------------------------")
# randomly sample objects
for _ in range(1000):
index = random.choice(list(range(buffer_length)))
ref = replay_buffer[index]
solution = solution_buffer[index]
sample = ray.get(ref, timeout=None)
assert np.array_equal(sample, solution)
is_test_passing = False
for path in temp_folder.iterdir():
# Under the temp_folder, there should be a folder called
# "ray_spilled_objects[_<node_id>]", which contains the
# spilled objects.
for spilled_objects_path in path.iterdir():
file_size = spilled_objects_path.stat().st_size
# Make sure there are at least one
# file_size that exceeds the min_spilling_size.
# If we don't fusion correctly, this cannot happen.
if file_size >= min_spilling_size:
is_test_passing = True
assert is_test_passing
# https://github.com/ray-project/ray/issues/12912
def test_release_resource(object_spilling_config, shutdown_only):
object_spilling_config, temp_folder = object_spilling_config
ray.init(
num_cpus=1,
object_store_memory=75 * 1024 * 1024,
_system_config={
"max_io_workers": 1,
"automatic_object_spilling_enabled": True,
"object_spilling_config": object_spilling_config,
},
)
plasma_obj = ray.put(np.ones(50 * 1024 * 1024, dtype=np.uint8))
for _ in range(5):
ray.put(np.ones(50 * 1024 * 1024, dtype=np.uint8)) # Force spilling
@ray.remote
def sneaky_task_tries_to_steal_released_resources():
print("resources were released!")
@ray.remote
def f(dep):
while True:
try:
ray.get(dep[0], timeout=0.001)
except ray.exceptions.GetTimeoutError:
pass
done = f.remote([plasma_obj]) # noqa
canary = sneaky_task_tries_to_steal_released_resources.remote()
ready, _ = ray.wait([canary], timeout=2)
assert not ready
def test_spill_objects_on_object_transfer(
object_spilling_config, ray_start_cluster_enabled
):
object_spilling_config, _ = object_spilling_config
# This test checks that objects get spilled to make room for transferred
# objects.
cluster = ray_start_cluster_enabled
object_size = int(1e7)
num_objects = 10
num_tasks = 10
# Head node can fit all of the objects at once.
cluster.add_node(
num_cpus=0,
object_store_memory=2 * num_tasks * num_objects * object_size,
_system_config={
"max_io_workers": 1,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": object_spilling_config,
"min_spilling_size": 0,
},
)
cluster.wait_for_nodes()
ray.init(address=cluster.address)
# Worker node can fit 1 tasks at a time.
cluster.add_node(num_cpus=1, object_store_memory=1.5 * num_objects * object_size)
cluster.wait_for_nodes()
@ray.remote
def foo(*args):
return
@ray.remote
def allocate(*args):
return np.zeros(object_size, dtype=np.uint8)
# Allocate some objects that must be spilled to make room for foo's
# arguments.
allocated = [allocate.remote() for _ in range(num_objects)]
ray.get(allocated)
print("done allocating")
args = []
for _ in range(num_tasks):
task_args = [
ray.put(np.zeros(object_size, dtype=np.uint8)) for _ in range(num_objects)
]
args.append(task_args)
# Check that tasks scheduled to the worker node have enough room after
# spilling.
tasks = [foo.remote(*task_args) for task_args in args]
ray.get(tasks)
@pytest.mark.skipif(
platform.system() in ["Windows"], reason="Failing on Windows and Mac."
)
def test_file_deleted_when_driver_exits(tmp_path, shutdown_only):
temp_folder = tmp_path / "spill"
temp_folder.mkdir()
driver = """
import json
import os
import signal
import numpy as np
import ray
ray.init(
object_store_memory=75 * 1024 * 1024,
_system_config={{
"max_io_workers": 2,
"min_spilling_size": 0,
"automatic_object_spilling_enabled": True,
"object_store_full_delay_ms": 100,
"object_spilling_config": json.dumps({{
"type": "filesystem",
"params": {{
"directory_path": "{temp_dir}"
}}
}}),
}})
arr = np.random.rand(1024 * 1024) # 8 MB data
replay_buffer = []
# Spill lots of objects
for _ in range(30):
ref = None
while ref is None:
ref = ray.put(arr)
replay_buffer.append(ref)
# Send sigterm to itself.
signum = {signum}
sig = None
if signum == 2:
sig = signal.SIGINT
elif signum == 15:
sig = signal.SIGTERM
os.kill(os.getpid(), sig)
"""
# Run a driver with sigint.
print("Sending sigint...")
with pytest.raises(subprocess.CalledProcessError):
print(run_string_as_driver(driver.format(temp_dir=str(temp_folder), signum=2)))
# node_id is not actually used in the following check, so we pass in a dummy one
wait_for_condition(
lambda: is_dir_empty(temp_folder, "dummy_node_id", append_path=False),
timeout=condition_wait_timeout,
)
if __name__ == "__main__":
sys.exit(pytest.main(["-sv", __file__]))