359 lines
12 KiB
Python
359 lines
12 KiB
Python
"""A simple distributed shuffle implementation in Ray.
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This utility provides a `simple_shuffle` function that can be used to
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redistribute M input partitions into N output partitions. It does this with
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a single wave of shuffle map tasks followed by a single wave of shuffle reduce
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tasks. Each shuffle map task generates O(N) output objects, and each shuffle
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reduce task consumes O(M) input objects, for a total of O(N*M) objects.
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To try an example 10GB shuffle, run:
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$ python -m ray.experimental.shuffle \
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--num-partitions=50 --partition-size=200e6 \
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--object-store-memory=1e9
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This will print out some statistics on the shuffle execution such as:
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--- Aggregate object store stats across all nodes ---
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Plasma memory usage 0 MiB, 0 objects, 0.0% full
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Spilled 9487 MiB, 2487 objects, avg write throughput 1023 MiB/s
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Restored 9487 MiB, 2487 objects, avg read throughput 1358 MiB/s
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Objects consumed by Ray tasks: 9537 MiB.
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Shuffled 9536 MiB in 16.579771757125854 seconds
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"""
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import time
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from typing import Any, Callable, Iterable, List, Tuple, Union
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import ray
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from ray import ObjectRef
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from ray.cluster_utils import Cluster
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# TODO(ekl) why doesn't TypeVar() deserialize properly in Ray?
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# The type produced by the input reader function.
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InType = Any
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# The type produced by the output writer function.
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OutType = Any
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# Integer identifying the partition number.
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PartitionID = int
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class ObjectStoreWriter:
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"""This class is used to stream shuffle map outputs to the object store.
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It can be subclassed to optimize writing (e.g., batching together small
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records into larger objects). This will be performance critical if your
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input records are small (the example shuffle uses very large records, so
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the naive strategy works well).
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"""
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def __init__(self):
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self.results = []
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def add(self, item: InType) -> None:
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"""Queue a single item to be written to the object store.
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This base implementation immediately writes each given item to the
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object store as a standalone object.
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"""
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self.results.append(ray.put(item))
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def finish(self) -> List[ObjectRef]:
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"""Return list of object refs representing written items."""
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return self.results
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class ObjectStoreWriterNonStreaming(ObjectStoreWriter):
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def __init__(self):
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self.results = []
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def add(self, item: InType) -> None:
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self.results.append(item)
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def finish(self) -> List[Any]:
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return self.results
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def round_robin_partitioner(
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input_stream: Iterable[InType], num_partitions: int
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) -> Iterable[Tuple[PartitionID, InType]]:
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"""Round robin partitions items from the input reader.
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You can write custom partitioning functions for your use case.
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Args:
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input_stream: Iterator over items from the input reader.
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num_partitions: Number of output partitions.
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Yields:
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Tuple[PartitionID, InType]: A tuple of partition id and the
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corresponding input item.
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"""
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i = 0
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for item in input_stream:
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yield (i, item)
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i += 1
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i %= num_partitions
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@ray.remote
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class _StatusTracker:
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def __init__(self):
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self.num_map = 0
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self.num_reduce = 0
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self.map_refs = []
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self.reduce_refs = []
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def register_objectrefs(self, map_refs, reduce_refs):
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self.map_refs = map_refs
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self.reduce_refs = reduce_refs
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def get_progress(self):
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if self.map_refs:
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ready, self.map_refs = ray.wait(
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self.map_refs,
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timeout=1,
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num_returns=len(self.map_refs),
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fetch_local=False,
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)
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self.num_map += len(ready)
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elif self.reduce_refs:
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ready, self.reduce_refs = ray.wait(
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self.reduce_refs,
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timeout=1,
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num_returns=len(self.reduce_refs),
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fetch_local=False,
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)
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self.num_reduce += len(ready)
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return self.num_map, self.num_reduce
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def render_progress_bar(tracker, input_num_partitions, output_num_partitions):
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from tqdm import tqdm
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num_map = 0
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num_reduce = 0
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map_bar = tqdm(total=input_num_partitions, position=0)
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map_bar.set_description("Map Progress.")
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reduce_bar = tqdm(total=output_num_partitions, position=1)
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reduce_bar.set_description("Reduce Progress.")
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while num_map < input_num_partitions or num_reduce < output_num_partitions:
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new_num_map, new_num_reduce = ray.get(tracker.get_progress.remote())
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map_bar.update(new_num_map - num_map)
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reduce_bar.update(new_num_reduce - num_reduce)
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num_map = new_num_map
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num_reduce = new_num_reduce
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time.sleep(0.1)
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map_bar.close()
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reduce_bar.close()
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def simple_shuffle(
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*,
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input_reader: Callable[[PartitionID], Iterable[InType]],
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input_num_partitions: int,
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output_num_partitions: int,
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output_writer: Callable[[PartitionID, List[Union[ObjectRef, Any]]], OutType],
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partitioner: Callable[
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[Iterable[InType], int], Iterable[PartitionID]
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] = round_robin_partitioner,
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object_store_writer: ObjectStoreWriter = ObjectStoreWriter,
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tracker: _StatusTracker = None,
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streaming: bool = True,
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) -> List[OutType]:
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"""Simple distributed shuffle in Ray.
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Args:
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input_reader: Function that generates the input items for a
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partition (e.g., data records).
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input_num_partitions: The number of input partitions.
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output_num_partitions: The desired number of output partitions.
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output_writer: Function that consumes a iterator of items for a
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given output partition. It returns a single value that will be
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collected across all output partitions.
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partitioner: Partitioning function to use. Defaults to round-robin
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partitioning of input items.
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object_store_writer: Class used to write input items to the
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object store in an efficient way. Defaults to a naive
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implementation that writes each input record as one object.
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tracker: Tracker actor that is used to display the progress bar.
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streaming: Whether or not if the shuffle will be streaming.
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Returns:
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List of outputs from the output writers.
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"""
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@ray.remote(num_returns=output_num_partitions)
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def shuffle_map(i: PartitionID) -> List[List[Union[Any, ObjectRef]]]:
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writers = [object_store_writer() for _ in range(output_num_partitions)]
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for out_i, item in partitioner(input_reader(i), output_num_partitions):
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writers[out_i].add(item)
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return [c.finish() for c in writers]
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@ray.remote
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def shuffle_reduce(
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i: PartitionID, *mapper_outputs: List[List[Union[Any, ObjectRef]]]
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) -> OutType:
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input_objects = []
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assert len(mapper_outputs) == input_num_partitions
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for obj_refs in mapper_outputs:
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for obj_ref in obj_refs:
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input_objects.append(obj_ref)
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return output_writer(i, input_objects)
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shuffle_map_out = [shuffle_map.remote(i) for i in range(input_num_partitions)]
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shuffle_reduce_out = [
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shuffle_reduce.remote(
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j, *[shuffle_map_out[i][j] for i in range(input_num_partitions)]
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)
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for j in range(output_num_partitions)
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]
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if tracker:
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tracker.register_objectrefs.remote(
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[map_out[0] for map_out in shuffle_map_out], shuffle_reduce_out
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)
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render_progress_bar(tracker, input_num_partitions, output_num_partitions)
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return ray.get(shuffle_reduce_out)
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def build_cluster(num_nodes, num_cpus, object_store_memory):
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cluster = Cluster()
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for _ in range(num_nodes):
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cluster.add_node(num_cpus=num_cpus, object_store_memory=object_store_memory)
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cluster.wait_for_nodes()
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return cluster
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def run(
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ray_address=None,
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object_store_memory=1e9,
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num_partitions=5,
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partition_size=200e6,
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num_nodes=None,
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num_cpus=8,
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no_streaming=False,
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use_wait=False,
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tracker=None,
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):
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import time
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import numpy as np
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is_multi_node = num_nodes
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if ray_address:
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print("Connecting to a existing cluster...")
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ray.init(address=ray_address, ignore_reinit_error=True)
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elif is_multi_node:
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print("Emulating a cluster...")
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print(f"Num nodes: {num_nodes}")
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print(f"Num CPU per node: {num_cpus}")
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print(f"Object store memory per node: {object_store_memory}")
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cluster = build_cluster(num_nodes, num_cpus, object_store_memory)
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ray.init(address=cluster.address)
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else:
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print("Start a new cluster...")
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ray.init(num_cpus=num_cpus, object_store_memory=object_store_memory)
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partition_size = int(partition_size)
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num_partitions = num_partitions
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rows_per_partition = partition_size // (8 * 2)
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if tracker is None:
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tracker = _StatusTracker.remote()
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use_wait = use_wait
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def input_reader(i: PartitionID) -> Iterable[InType]:
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for _ in range(num_partitions):
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yield np.ones((rows_per_partition // num_partitions, 2), dtype=np.int64)
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def output_writer(i: PartitionID, shuffle_inputs: List[ObjectRef]) -> OutType:
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total = 0
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if not use_wait:
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for obj_ref in shuffle_inputs:
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arr = ray.get(obj_ref)
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total += arr.size * arr.itemsize
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else:
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while shuffle_inputs:
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[ready], shuffle_inputs = ray.wait(shuffle_inputs, num_returns=1)
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arr = ray.get(ready)
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total += arr.size * arr.itemsize
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return total
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def output_writer_non_streaming(
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i: PartitionID, shuffle_inputs: List[Any]
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) -> OutType:
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total = 0
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for arr in shuffle_inputs:
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total += arr.size * arr.itemsize
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return total
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if no_streaming:
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output_writer_callable = output_writer_non_streaming
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object_store_writer = ObjectStoreWriterNonStreaming
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else:
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object_store_writer = ObjectStoreWriter
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output_writer_callable = output_writer
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start = time.time()
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output_sizes = simple_shuffle(
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input_reader=input_reader,
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input_num_partitions=num_partitions,
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output_num_partitions=num_partitions,
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output_writer=output_writer_callable,
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object_store_writer=object_store_writer,
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tracker=tracker,
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)
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delta = time.time() - start
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time.sleep(0.5)
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print()
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summary = None
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for i in range(5):
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try:
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summary = ray._private.internal_api.memory_summary(stats_only=True)
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except Exception:
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time.sleep(1)
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pass
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if summary:
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break
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print(summary)
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print()
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print(
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"Shuffled", int(sum(output_sizes) / (1024 * 1024)), "MiB in", delta, "seconds"
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)
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def main():
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import argparse
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parser = argparse.ArgumentParser()
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parser.add_argument("--ray-address", type=str, default=None)
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parser.add_argument("--object-store-memory", type=float, default=1e9)
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parser.add_argument("--num-partitions", type=int, default=5)
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parser.add_argument("--partition-size", type=float, default=200e6)
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parser.add_argument("--num-nodes", type=int, default=None)
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parser.add_argument("--num-cpus", type=int, default=8)
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parser.add_argument("--no-streaming", action="store_true", default=False)
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parser.add_argument("--use-wait", action="store_true", default=False)
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args = parser.parse_args()
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run(
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ray_address=args.ray_address,
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object_store_memory=args.object_store_memory,
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num_partitions=args.num_partitions,
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partition_size=args.partition_size,
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num_nodes=args.num_nodes,
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num_cpus=args.num_cpus,
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no_streaming=args.no_streaming,
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use_wait=args.use_wait,
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)
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if __name__ == "__main__":
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main()
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