// Copyright 2017 The Ray Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include namespace ray { namespace internal { struct RayRuntimeHolder { static RayRuntimeHolder &Instance() { static RayRuntimeHolder instance; return instance; } void Init(std::shared_ptr runtime) { runtime_ = runtime; } std::shared_ptr Runtime() { return runtime_; } private: RayRuntimeHolder() = default; ~RayRuntimeHolder() = default; RayRuntimeHolder(RayRuntimeHolder const &) = delete; RayRuntimeHolder(RayRuntimeHolder &&) = delete; RayRuntimeHolder &operator=(RayRuntimeHolder const &) = delete; RayRuntimeHolder &operator=(RayRuntimeHolder &&) = delete; std::shared_ptr runtime_; }; inline static std::shared_ptr GetRayRuntime() { return RayRuntimeHolder::Instance().Runtime(); } } // namespace internal } // namespace ray