// Copyright 2020-2021 The Ray Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include namespace ray { namespace internal { class RayException : public std::exception { public: RayException(const std::string &msg) : msg_(msg){}; const char *what() const noexcept override { return msg_.c_str(); }; std::string msg_; }; class RayActorException : public RayException { public: RayActorException(const std::string &msg) : RayException(msg){}; }; class RayTaskException : public RayException { public: RayTaskException(const std::string &msg) : RayException(msg){}; }; class RayWorkerException : public RayException { public: RayWorkerException(const std::string &msg) : RayException(msg){}; }; class UnreconstructableException : public RayException { public: UnreconstructableException(const std::string &msg) : RayException(msg){}; }; class RayFunctionNotFound : public RayException { public: RayFunctionNotFound(const std::string &msg) : RayException(msg){}; }; class RayRuntimeEnvException : public RayException { public: RayRuntimeEnvException(const std::string &msg) : RayException(msg){}; }; class RayTimeoutException : public RayException { public: RayTimeoutException(const std::string &msg) : RayException(msg){}; }; } // namespace internal } // namespace ray